News The original Half-Life trailer online

Discussion in 'Article Discussion' started by WilHarris, 24 Mar 2006.

  1. Sam0r

    Sam0r It's been a while

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    Just like being married :D
     
  2. yahooadam

    yahooadam <span style="color:#f00;font-weight:bold">Ultra cs

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    lmao sounds just like me

    i played until the reactor blows up, then your fighting off some zombies (somehow i never found the crowbar :duh: )

    never played it after then, then my dad lost the disc, so i cant play it (unless i go and buy it again :idea: )

    HL2 was good, but yeh those fast zombies are scary

    i thought it was a shame that zombies were basically gone in HL2 after the whole ravensholme bit, and after that it was more about the combine

    good fun though :)
     
  3. Ab$olut

    Ab$olut What's a Dremel?

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    LOL same here I think I got the game when I was around ten I didn't get very far untill I got scared and uninstalled but I eventually bought it again and played it all the way through :D
     
  4. dullonien

    dullonien Master of the unfinished.

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    man it's been a long time since i finished hl. Scary, what are u guys on about. I don't remember even a second of remote scaryness. Ah well each to their own.

    That trailer looks utter c**p. was alot better when it released. Don't think i played it with patch 10, or any patches.
     
  5. lacuna

    lacuna Minimodder

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    I will still happily say that HL1 is the best pc game ever and I still play it -played through that, opposing and blue shift over the christmas hols in fact.

    I wouldn't say that any part of HL1 was scary although there was a lot of tension when you could hear the grunts talking over their radios.

    HL2 was a good game but it was waaay too short, even taking my time I got through it in less than half the time it took me play HL1. This new episode they're releasing is estimated to only take 7 hours for $20 -what a rip off!
     
  6. Bladestorm

    Bladestorm What's a Dremel?

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    As pointed out elsewhere, the EA X-Box shooter Black, thats out recently apparently costs $40 and has about 6 hours in it, 7 hours for $20 is decent in comparison surely.

    The thing is, these days people demand higher poly counts, higher res textures, more intricate levels than square corridors with the occasional monster/ammo/health plonked down and so on and so forth, and it all adds to the cost of developing a game.

    For instance the gadget show visited the guys who made ghost recon: advanced warfighter, apparently they said they developed there first game with hrm was it 30 people ? while on the most recent one the team was 150 strong. Thats gotta increase the costs somewhat.
     
  7. yahooadam

    yahooadam <span style="color:#f00;font-weight:bold">Ultra cs

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    yeh games arent that cheap to make

    sure it sucks they cost so much, but the expenses to make them are pretty high

    GRAW looks pretty good, and i wouldnt be suprised if the team was that big

    though i wonder how they do it, cos really you need an engine to run the game on, and then maps after that

    thats what every game really is, but u can only do 1 after the other
     
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