+1 The irony is palpable. CPC articles are to bit-tech as console ports are to PC gamers. Baranec seems like he can't stop putting his foot into his mouth. His talk about save points was especially enlightening. He doesn't seem to get that the reason people want to be able to save just before a battle is because they've just walked through an easy section of gameplay. Spending 5 minutes walking through the same area every time I die in a particularly difficult area at the end, is frustrating and will make me stop playing the game. Apart from that the two biggest problems with ports are interfaces and controls. Controls not so much; its usually a sluggish feeling to aiming that I never quite understood. Interfaces like the pip boy in FO3 are what can really kill the experience. With no hotkeys it makes a late game search for the right item a nightmare. Mass effect also suffered this somewhat even with the re-design of the interface. No stacking items an a tiny space through which to view your inventory meant way too much scrolling.