1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Gaming The Rise of the Hobby Developer

Discussion in 'Article Discussion' started by Claave, 18 Mar 2011.

  1. Claave

    Claave You Rebel scum

    Joined:
    29 Nov 2008
    Posts:
    691
    Likes Received:
    12
  2. Orionche

    Orionche Guest

    I think the widespread of internet in general has helped this because you can get the tools for making a game (legally or otherwise) and you can get help from countless of programming communities that are out there if you're stuck somewhere.

    Nice article, sorta boosted my confidence to think more about an idea I had. Still a long way till i try and learn C, lol.
     
  3. Landy_Ed

    Landy_Ed Combat Novice

    Joined:
    6 May 2009
    Posts:
    1,428
    Likes Received:
    39
    :duh:
     
    Last edited: 26 Apr 2011
  4. Ending Credits

    Ending Credits Bunned

    Joined:
    4 Jan 2008
    Posts:
    5,321
    Likes Received:
    244
    I'd class myself as a hobby developer but I'm still on the C++ path to making a game although admittedly I am using a graphics/physics engine so that's a lot of coding I don't need to worry about. That's also another thing in favour of hobby development today, UDK and the Crysis engine are both free to use providing you're not making any money from your game and stuff like Ogre3D and (until recently) Torque means that first-time devs don't have to worry about all the complicated stuff and can jump right into what makes a game a game.
     
  5. BurningFeetMan

    BurningFeetMan What's a Dremel?

    Joined:
    24 Feb 2006
    Posts:
    114
    Likes Received:
    0
    I code with DarkBASIC Professional, which can be found at The Game Creators website;

    www.thegamecreators.com

    Pretty fun stuff. :)
     
  6. yakyb

    yakyb i hate the person above me

    Joined:
    10 Oct 2006
    Posts:
    2,064
    Likes Received:
    36
    I have been in the process of making a game for some time i still think i'm 3 months off completion (Minimum) will be hoping that i sell a few copies but really hoping to Learn more than anything
     
  7. Von Lazuli

    Von Lazuli I get by fine with a jig-saw.

    Joined:
    23 Oct 2008
    Posts:
    283
    Likes Received:
    7
    Most of the things I make are not really polished enough for public consumption...

    That said, we (my two-man games-development team...) did release a little design pretentiousness a few months back. We released a 1D game on TIGSource called LINE (linky)

    As part of a separate team, I was working on a neat exploration and puzzle game called Cosmic Roots. Due to a falling out with our main engine programmer it was never taken to completion, but we did get a trailer up (linky)

    I wouldn't really classify myself as a hobby developer as I am a trained programmer and designer. I just don't work in those streams and I make things on the side, the other part of my team works in software development though, so we perhaps have a leg up...

    Laz
     
  8. NiHiLiST

    NiHiLiST New-born car whore

    Joined:
    18 Aug 2001
    Posts:
    3,987
    Likes Received:
    6
    Does anyone else miss the days of the Shoot 'Em Up Construction Kit? And later Klik & Play, and The Games Factory?

    Good times.
     
  9. sofalover

    sofalover What's a Dremel?

    Joined:
    9 Aug 2005
    Posts:
    29
    Likes Received:
    1
Tags: Add Tags

Share This Page