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Gaming The Wolf Among Us: Season One Review

Discussion in 'Article Discussion' started by Combatus, 1 Aug 2014.

  1. Combatus

    Combatus Bit-tech Modding + hardware reviews Staff Super Moderator

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  2. ChaosDefinesOrder

    ChaosDefinesOrder Vapourmodder

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    You (they?) lost me as soon as you mentioned "quick time event"

    Seriously why do devs STILL insist on this jarring mechanic?

    When I'm in a fight I want to be actively engaged, not waiting for a prompt, second guessing which random button it's going to be this time.

    When in a cut scene, I want to sit back and watch it, not keep expecting to suddenly have to "press X to not die" with little warning!

    (dishonourable mention for "press button repeatedly as fast as possible to do action" like grates/grapple in Batman Arkham series. Hold = passable. Furiously hammer button = irritating)
     
  3. Mockingbird

    Mockingbird New Member

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    "Un-interactive cut scenes are dull"
    turns into
    "The interaction you added requires too much effort / takes away from the cut scene"

    I'm not accusing you of holding both these positions, just that a portion of the player base seems to think A, and a different portion seems to think B, so the devs/designers are between a rock and a hard place.

    FWIW, I think TWAU uses the quicktime events reasonably well - they are fast enough to be challenging, but missing them is rarely (so far, I'm not all the way through...) a case of 'you missed it you die, reload checkpoint', which are the real scourge in my opinion.
     
  4. ChaosDefinesOrder

    ChaosDefinesOrder Vapourmodder

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    Generally speaking, I agree with you there...
     
  5. greypilgers

    greypilgers New Member

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    Personally, I found TWAU to be an incredibly engaging and well made 'game', on the iOS. I saw it more as a slightly interactive story, and a very intriguing one at that.
     
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