I actually enjoyed parts of Far Cry 2, sure it wasn't perfect and got boring quick but its never as bad as people make out especially at Steam Sale prices.
Because of the Steam objectives i'm playing CrimeCraft Gangwars and I really wish I wasn't. And going by the in game chat everyone else can't wait to just get the objective and uninstall as quickly as possible.
Same, although the flipside to that is I'm playing and enjoying quite a few games I wouldn't of tried otherwise.
I just got over 200 points in a round and wasn't awarded the achievement, this game reallly doesnt want people to like it at all.
Info from http://steamcheeves.com/ is "Make a new character, then queue for Snow Brawl from the Events list. You don't need to get the points in one match. It's easier if you rebind the grenade button to something like 'RMB', because the default key is 'F1'. You'll get the achievement when the match is over." Video here: http://www.youtube.com/watch?v=ZaftTX5cWZ4&feature=youtu.be
I think the Far Cry 2 hate is there because of the particularly avoidable nature of its mistakes. It's not like Oblivion, where the mistakes are deep and fundamental - Far Cry 2's big mistake is superficial, an obvious thing that even the briefest of beta tests would have exposed and rectified. It's the respawning enemies, of course. It's such a simple thing, but they really break the game and unbalance everything, changing the game's feel from an exploratory adventurer/conquest process to a tedious, meaningless grind. They defeat any sense of purpose or progression, break immersion and investment in the game world, undermine the premises of the game's story and add huge amounts of repetition to the otherwise moderately varied gameplay. I got particularly annoyed by it because it shows a laziness on the developer's part. Laziness, or a rushed release, is the only possible explanation for missing so blatant a problem. If they just hotfixed the respawning enemies out of the game, it would be twice as enjoyable. Personally it just frustrated me to see a game miss greatness by so small, simple and inexcusable an error (probably literally only a few lines of code).
Respawning enemies ruin SP games. Project IGI from about a decade ago was spoiled when I noticed the enemy pouring out of a hut I had just cleared, I couldn't be bothered to play it after that. And Just Cause 2 has respawning enemy which is annoying but given the crazy over the top nature of the game, and its size, I give it some slack.
Yeah. Modern Warfare 1 (and the sequels, so I'm told) was a bad one for it too; I'd often bed down with a sniper at points in the single-player campaign and just rack up hundreds of kills out of sheer frustration, unable to believe that they were really programmed to just keep coming forever until I advanced over an invisible line in the designated route. Far Cry 2's were a bit more unusual and subtle than that kind of respawning enemy, though. They'd reappear at checkpoints and roadblocks that you'd previously cleared and secured when you came back down the same route. It wasn't technically implausible that soldiers would reoccupy them, but since the game specifically told you that you'd cleared them ("checkpoint cleared 100%" or something to that effect gave you a satisfying little prod each time), it became baffling. And since you had to pass three or four of them - often the exact same ones - each time you went back to your mission-giver or back to the town centre, or to the next mission location, the amount of repetition became insane. A similar problem crops up in games like Just Cause 2 and Grand Theft Auto, wherein the game presents you with a never-ending unkillable enemy (the police force/military). You can kill as many of their troops as you please - thousands or even millions - and they'll just keep coming, more aggressive than ever. It made them very frustrating to play. In GTAIV it was a real immersion-breaker, because I'd saddle up in a helicopter and destroy thousands upon thousands of SWAT teams and police cruisers, imagining with some amusement what kind of police force would actually continue to send people in (or would even have anyone LEFT to send in). GTAIV had so many redeeming features that I forgave it that one point, though. Just Cause 2...not so much. It's not a bad game by any stretch, but it's made much better by a "no heat levels" cheat.
If memory serves CoD4's (I feel bad calling it MW1) respawning enemies were limited to certain missions or areas. It can get a little frustrating and downright confusing but at times I have to concede that it's better for the game to have infinite enemies and that the biggest flaws are with the implementation rather than the system. It provides a pressure and need to continue which increases intensity and turns up the game's pace. During a fast-paced and action orientated mission it can be just as immersion-breaking killing all of the enemies and being left with an empty and boring battlefield to walk through afterwards. If only developers would learn not to: -Make an obvious and distinct invisible line which stops the spawning. -Make enemies follow the same path to the same location every time. -Use infinite respawn far too often and ruin its tempo-boosting effect. -Have enemies infinitely flood out of locations which should have a definite capacity for bodies. (That shack that magically fits 50+ soldiers who for some reason only exit one by one?) -Think of "respawning" and "infinite" as one and the same. It's perfectly possible to have enemies respawn a set number of times to make them seem more horde like without being ridiculous.
Well the issue with Far Cry 2 wasn't just the infinite enemies. It was: -The cars made of paper -The enemies intent on running you over -The odd speed of enemy cars -The pre-patch IRNV that all enemies seemingly had -The pinpoint accuracy of enemies -The fact that every person who was an enemy was made of kevlar -The glaring omission of Lions. And funnier still, Black people (I don't care if it's in South Africa, there should be SOME black people..somewhere...) -The still inexplicable magic "turbo" of enemy cars -The WHOPPING 6 car choices. Seven including an utterly useless glider -The omission of airplanes. -The omission of ANY actual propelled air vehicles -Did I mention the bullet resistant enemies? -The machete that was louder than artillery -The enemies with super-hearing as well. -Malaria medicine being more abundant and oddly at the same time in higher demand than heroin. -The fact that the player shot up medicine like a heroin addict with lots of it. -The fact that malaria seemed to never go away. -The time progression which made no sense given the persistence of malaria -The respawning enemy range. Should have been time based. -The fact that somehow the enemies could take me down with a pistol...when I was using...a Sniper Rifle (okay it happened only once.) -The most bizarre and pointless currency ever invented -The lack of good uses for great set pieces. -The lack of motorcycles... -The fact that they killed off all your buddies... -The ending. -The game with the worlds most pointless boats ever to have been invented..ever -Everyone seemed to either be on cocaine or PCP -The lack of modding tools -How one could contract malaria upon ENTERING the country, but yet not have it intensify when one decided to take a small swim. -The "realism" that then soon turned into ridiculousness -An upgrade system that honestly made no difference I might be nitpicking, but the reason I don't say Far Cry 2 was utterly garbage is that it wasn't supposed to be, it just happened to be miserably garbage. That's just the things I could think of in 3 minutes. The problem was the lack of realism, coupled with some honestly ludicrous and perplexing design choices which coupled with Ubisoft's stupid decision NOT to release mod tools (but release quite the awesome map editor) frustrates me to no end as to why this game is so horrible. These things can easily be fixed. They just aren't. Well almost everything can be fixed, the airplane/helicopter issue still perplexes me. I really do want to like the game, honestly, I do. It's a fun game at times, and It's got some good moments. But it's marred by that overwhelming feeling that they just gave me a half baked tech demo that was never utilized again. I mean the good parts were pretty awesome (especially the fixing of wounds, I loved that) If Ubisoft ever reads this: Give the Far Cry 2 community mod tools. We'll buy your game. Oh and next time you make an open world game, allow a 3rd person view for vehicles and if it's such a large world: Allow bloody air travel outside of gliders. Also: I'm pretty sure there are more cars than Jeeps.
You can't own very many games, then Actual worst game I own is probably Die By The Sword, if I look at everything objectively. It was pioneering for its time, and important in design terms (it pushed the envelope, expanded the industry, redefined genres and a variety of other clichés), but as a game it played like ass, and it's aged about as well as Hitler. edit - Elton, you reminded me of my other major gripe with Far Cry 2, the other real deal-breaker: enemy AI not registering foliage. Considering most of the game's environments were just lots of bushes, the fact that enemies could see you through bushes was kind of a huge oversight. Ironically, a mistake carried over from its namesake predecessor, Far Cry. You'd think they'd learn after 8 years or however long it's been.
World is not Enough: PS1. That game had sloppy gunplay, a campaign that didn't make sense (was shoehorned from the movie) and an enemy that not only made weird noises when he got shot but took grenades to the face (or knee) like a champ.
Also, Tribes II. I got it a few years ago, following the sweet, seductive scent of hype, and found it to be an unplayable, ugly, buggy, messy pile of crap.
Boiled, given that that was the first time I EVER used that damn meme (and my last). Don't give me too much crap. At any rate, that guy did take launched grenades anywhere on his body without taking any damage at all.