1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Apple UT2004 help please!

Discussion in 'Tech Support' started by keef247, 17 Jul 2016.

  1. keef247

    keef247 Modder

    Joined:
    11 Aug 2006
    Posts:
    1,619
    Likes Received:
    244
    Hi guys, long story short just reinstalled my mac version of ut2004, did the update played few games. opened it again and just closes after going full screen then black with cursor then crashes to desktop. won't run anymore. tried deleting user.ini ut2004.ini no avail. tried the start fullscreen false on both still nothing. my error log is as follows:
    Log: Log file open, Sun Jul 17 17:06:41 2016
    Init: Name subsystem initialized
    Init: Version: 3369 (128.29)
    Init: Compiled: Feb 2 2006 01:31:48
    Init: Command line:
    Init: (This is MacOSX patch version 3369.2)
    Init: Character set: Unicode
    Init: Base directory: /Applications/Unreal Tournament 2004/Unreal Tournament 2004.app/System/
    Init: Ini:UT2004.ini UserIni:User.ini
    Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
    Init: Object subsystem initialized
    Log: Initializing OpenGLDrv...
    Log: binding OpenGL library...
    Log: Game class is 'GameInfo'
    Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 20.934969...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 33846->33843; refs: 350083
    Log: Game class is 'CinematicGame'
    Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 24.529075...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: Created and initialized a new SDL viewport.
    Log: ALAudio: Using ALC_EXT_capture to record audio.
    ScriptLog: New Player Player id=90b0b0c70915417e0f27465867a6e9cb
    Log: TTS: No output filename specified.
    Log: TTS: Native MacOS X text-to-speech enabled.
    Log: Enter SetRes: 800x600 Fullscreen 1
    Log: OpenGL
    Log: GL_VENDOR : NVIDIA Corporation
    Log: GL_RENDERER : NVIDIA GeForce 9400M OpenGL Engine
    Log: GL_VERSION : 2.1 NVIDIA-10.0.48 310.90.10.05b12
    Log: OpenGL: Device supports: GL
    Log: OpenGL: Device supports: GL_EXT_bgra
    Log: OpenGL: Device supports: GL_ARB_texture_compression
    Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
    Log: OpenGL: Device supports: GL_ARB_texture_cube_map
    Log: OpenGL: Device supports: GL_ARB_texture_env_combine
    Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
    Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
    Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
    Log: OpenGL: Device supports: GL_ARB_multitexture
    Log: OpenGL: Device supports: GL_APPLE_vertex_array_range
    Log: OpenGL: Device supports: GL_APPLE_vertex_array_object
    Log: OpenGL: Device supports: GL_ARB_multisample
    Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
    Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
    Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
    Log: OpenGL: Device supports: GL_ARB_fragment_program
    Log: OpenGL: Device supports: GL_ARB_vertex_program
    Log: OpenGL: Device supports: GL_EXT_framebuffer_object
    Log: OpenGL: Device supports: GL_ARB_texture_non_power_of_two
    Log: OpenGL: Device supports: GL_EXT_stencil_wrap
    Log: OpenGL: C32 RGB888 Z24 S0
    Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
    Log: OpenGL: Have 0 multisamples buffers, 0 samples.
    Log: OpenGL: Failed to get a multisample GL context
    Log: OpenGL: Forcibly disabled pixel shaders.
    Log: OpenGL: Using GL_APPLE_vertex_array_range.
    Log: OpenGL: Using GL_EXT_framebuffer_object for render-to-texture.
    Log: OpenGL: Forcibly disabled stencil operations.
    Log: OpenGL: allocated 32 MByte of AGP memory
    Log: Unreal Call Stack: UOpenGLRenderDevice::UpdateGamma <- UOpenGLRenderDevice::SetRes <- USDLViewport::TryRenderDevice <- USDLViewport::OpenWindow <- UGameEngine::Init <- InitEngine
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 40 MByte 499 KByte 293 Bytes from HD took 21.627466 seconds (21.627466 reading, 0.000000 seeking).
    Log: FileManager: 0.000000 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Allocation checking disabled
    Uninitialized: Log file closed, Sun Jul 17 17:07:20 2016
     
  2. Tichinde

    Tichinde Minimodder

    Joined:
    1 Sep 2010
    Posts:
    878
    Likes Received:
    33
    Probably worth trying to manually change the engine choice via the config files (not that I can remember where any of the config files are....)

    Give it a quick google and try another renderer.
     

Share This Page