Hi guys, long story short just reinstalled my mac version of ut2004, did the update played few games. opened it again and just closes after going full screen then black with cursor then crashes to desktop. won't run anymore. tried deleting user.ini ut2004.ini no avail. tried the start fullscreen false on both still nothing. my error log is as follows: Log: Log file open, Sun Jul 17 17:06:41 2016 Init: Name subsystem initialized Init: Version: 3369 (128.29) Init: Compiled: Feb 2 2006 01:31:48 Init: Command line: Init: (This is MacOSX patch version 3369.2) Init: Character set: Unicode Init: Base directory: /Applications/Unreal Tournament 2004/Unreal Tournament 2004.app/System/ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22] Init: Object subsystem initialized Log: Initializing OpenGLDrv... Log: binding OpenGL library... Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 20.934969... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 33846->33843; refs: 350083 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 24.529075... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Using ALC_EXT_capture to record audio. ScriptLog: New Player Player id=90b0b0c70915417e0f27465867a6e9cb Log: TTS: No output filename specified. Log: TTS: Native MacOS X text-to-speech enabled. Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : NVIDIA GeForce 9400M OpenGL Engine Log: GL_VERSION : 2.1 NVIDIA-10.0.48 310.90.10.05b12 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_ATI_texture_env_combine3 Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_APPLE_vertex_array_range Log: OpenGL: Device supports: GL_APPLE_vertex_array_object Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: Device supports: GL_ARB_fragment_program Log: OpenGL: Device supports: GL_ARB_vertex_program Log: OpenGL: Device supports: GL_EXT_framebuffer_object Log: OpenGL: Device supports: GL_ARB_texture_non_power_of_two Log: OpenGL: Device supports: GL_EXT_stencil_wrap Log: OpenGL: C32 RGB888 Z24 S0 Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: Forcibly disabled pixel shaders. Log: OpenGL: Using GL_APPLE_vertex_array_range. Log: OpenGL: Using GL_EXT_framebuffer_object for render-to-texture. Log: OpenGL: Forcibly disabled stencil operations. Log: OpenGL: allocated 32 MByte of AGP memory Log: Unreal Call Stack: UOpenGLRenderDevice::UpdateGamma <- UOpenGLRenderDevice::SetRes <- USDLViewport::TryRenderDevice <- USDLViewport::OpenWindow <- UGameEngine::Init <- InitEngine Exit: Exiting. Log: FileManager: Reading 0 GByte 40 MByte 499 KByte 293 Bytes from HD took 21.627466 seconds (21.627466 reading, 0.000000 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Sun Jul 17 17:07:20 2016
Probably worth trying to manually change the engine choice via the config files (not that I can remember where any of the config files are....) Give it a quick google and try another renderer.