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News Valve to announce DOTA game today?

Discussion in 'Article Discussion' started by CardJoe, 13 Oct 2010.

  1. Altron

    Altron Minimodder

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    That being said, the infamous DotA learning curve is a double edge sword. It certainly discourages new players, but it keeps things interesting for the old players.

    DotA has so much content that it takes a huge amount of effort to learn how to play, but once you are playing you stay entertained because of how much variety and finesse there is.

    I'd like to see tiered matchmaking like HoN had. I'd also like to see a real "easy mode". Not the current "-EM" one that just speeds up the game, I mean one that has less heroes and items to be easier to learn. I know DotA very well because I picked it up years ago when there were far fewer heroes and items, and I could learn them. Trying to learn all of the current heroes from nothing is a monumental task.
     
  2. delriogw

    delriogw What's a Dremel?

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    if i'm reading this right, the people that made the 'original' are on the payroll of valve?

    in which case i can see it being the truest 'rework' there's been
    it's not a style that particularly appeals to me (my experience comes from HoN), but i have a fair few friends that play DotA, HoN and LoL so i know they'll be intrigued by this
     
  3. Unknownsock

    Unknownsock What's a Dremel?

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    Correction.
    75% of HoN is taken from Dota/Wc3.
     
  4. CharlO

    CharlO What's a Dremel?

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    Hope they make more variants and has a better motor than LoL show why you are a big company :p
     
  5. vdbswong

    vdbswong It's a Hedgehod

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    From what i've read/seen not quite.

    IIRC, one of the main people is now on Valve's payroll.

    2 others (Guinsoo and Pendragon) are with Riot Games' "League of Legends".

    Apparently HoN has some DotA devs too? Although i'm not sure about that.

    Also.

    clicky - Very interesting and apparently quite long article about DotA 2.

    + You're in luck Altron, apparently they're porting all the chars. from DotA in the sequel (same names etc.

    Although that's the one thing that put me off HoN. When you first start League, you can only access the "free" Champions (which rotate every week). So you learn champions slowly. With HoN, i just felt thrown into the deep end, hence why i never bothered carrying on with it out of beta.
     
  6. Altron

    Altron Minimodder

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    Yeah, that's the catch with DotA. You do get thrown in the deep end with nearly 100 unique heroes and about 100 different items.

    But once you're in the deep end, there's a lot to do. I still learn new strategies on a regular basis, and I've been playing it for well over six years.

    Also, having to pay for certain heroes sounds terrible.
     
  7. vdbswong

    vdbswong It's a Hedgehod

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    Hmmm, sometimes i wish League was that in depth.

    Although the meta game constantly changes with the definition of high and low tier champions being moved around depending on team comps and strategies constantly. Ultimately each champion is played the same, it's just how "as a team" they work together that is different, or just a specific combination of champions that share something in common.

    Also, as for "paying" for certain heroes. It's not really like that, just that i couldn't be bothered to explain it all. Basically when you start out you only get access to the aforementioned "free" champions which rotate every week. Ultimately all the different champions have been free at some point in time (some more than others - the easier to play ones). Also each game you play you earn "IP", a sort of in game currency. With this you can exchange it for permanent access to a champion (with different champions costing different amounts). Alternatively you can just pay real money for a champion as well, but if you play long enough you can get every champion in the game for free.

    Personally, i really like this method of introduction. It means that when you begin, sure, you're limited to only a few champions, but the same can be said of the opposition. If you play regularly it means that you can get quite a bit of knowledge on those champions before the rotation comes up. When it does, you're introduced to another set of champions which you can start learning. After a few games, you can usually buy a cheap character that you've seen and/or played and get to know them better.

    This way it starts you off with a very small pool of characters (9-10) and slowly introduces you to the others as you play more. Rather than just being "thrown in the deep end" with the 50/60 chars they have now. I don't even know where i'd begin with DotA/HoN's 100 or so.
     
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