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Warhammer 40k?

Discussion in 'General' started by Squadexodus, 13 May 2008.

  1. Squadexodus

    Squadexodus I got my cookie. What about you?

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    Im just wondering if there are any people that play warhammer 40k here. I really need some help with tactics. I know the people i play with will be gunning for my 2 shiny new artillery pieces, but i cant figure out how to protect them...
     
  2. Veles

    Veles DUR HUR

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    Started playing again recently, Tyranid player here.

    What army do you have? IG?

    Unfortunately, my housemate who I play against most is really good at 40k and knows a lot about all the armies so knows which units are best to hit, etc.

    I learned by playing him, stick behind cover, especially important with 'nids since they're a close combat army so you need to try and get them to the enemy in one piece if possible. With artillery, if it's indirect artillery then it might be worth putting them behind a chunk of area terrain, I don't think they need LOS to a target to shoot at it.

    A good army list is also half of the strategy.
     
  3. Squadexodus

    Squadexodus I got my cookie. What about you?

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    Yeah. I have imperial guard. No one likes my basilisks with their indirect fire and 20 foot range. Their going to be bumrushing it with tank busters, and i want to play with that. Im trying to figure out how to get their tankbusters before my tanks are slag.
     
  4. Veles

    Veles DUR HUR

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    Sometimes it might be a good idea to let them have them, having tank busters concentrate on getting to your Basilisks for 2 or 3 turns can give breathing room for your other units. If you put your basilisks as far away from the rest of your army as possible, like the back corner of the board, then he'll be sending his tank busters a long way away from the rest of your army, so long that he might decide it's not worth it and leaves them alone.

    That was a mistake a used to make against my housemate, he had a battlewagon with 14 front armour, I usually concentrated on that, but last game I just didn't bother with it at all apart from the occasional pot shot when I couldn't find anything better for my 'fexes to shoot at and I did a lot better this time.

    Depends on who you're fighting though really.
     
    Last edited: 16 May 2008
  5. Silver51

    Silver51 I cast flare!

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    I used to play Eldar a lot so I don't know about other races. The usual tactic was to keep the entire army moving, get in close on the first turn and use specialist close combat troops like howling banshees and harlequins to annihilate any enemy unit that could prove troublesome.

    Since Eldar tanks are hover vehicles, they could fly over enemy units and deliver troops almost anywhere on the field. Or at least, they used to be able to, it's been a few years.

    Heavy weapons like the Fire Prism would take shots at enemy vehicles in the first round then turn to troops in the second depending on what was going on the field. Obviously, take out the Basilisk before it hurts your troops, use bright lances or your army's weapon of choice.

    Soft troops, like guardians get no saving throw against a marine's bolter, so make use of special rules (cover, warlock using conceal, etc.)

    At the end of the second turn, you should have taken out enough units, either to make your opponent nervous (and start making mistakes,) or leave them with little that can hurt you. Mop up the rest in the third and fourth rounds.


    I don’t quite know how to protect an arty piece since mine were always moving. You could try hiding 50% of your tank behind terrain making it hull down (if the rule still exists,) although I still think movement is the best defence.
     
  6. BioSniper

    BioSniper Minimodder

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    < 'Nids
    Nuff said ;)

    I still have half a tonne of them to paint mind you.
     
  7. Silver51

    Silver51 I cast flare!

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    pff, Tyranids have nothing on a troupe of Harlequins. That said, the Carnifex and those little ankle biters they have are a damn pain.
     
  8. Squadexodus

    Squadexodus I got my cookie. What about you?

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    Its funny, every nid army i have seen battle at my local game store (3 different people) Has had a kill death ratio less than 1:5.

    The thing is, i dont glue my models together before i paint them (I take about 1 hour per model) so i have trouble with getting infantry. Tanks however, i glue together first... so my army will be mostly tanks...
     
  9. Silver51

    Silver51 I cast flare!

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    Tanks still gotta move soldier. Troops are still pretty necessary as 1-6 tanks mean that your enemy has very few target choices and can concentrate fire on them.
     
  10. TechnoScream

    TechnoScream Minimodder

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    <-- Space Marines
     
  11. BioSniper

    BioSniper Minimodder

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    Yeah, Tyranids really are just weight of numbers to be honest and 90% of the army is just 1-shot = dead cannon fodder.
    I just like playing the "bad" guys :)
     
  12. Veles

    Veles DUR HUR

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    They're not even bad, they're just animals that want to eat the entire universe, which makes them even cooler :p

    Tyranids are all about the numbers really, the sole purpose of the basic tyranid gaunt is to basically die and provide mobile cover. I should really paint my models though, I haven't even finished one yet, couldn't decide on a colour scheme for ages, now I've got one I've discovered I need more paints for it 'cos I got the wrong colours :p
     
  13. liratheal

    liratheal Sharing is Caring

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    IG <3

    I never used Bassilisks for pretty much that reason. I rarely played games that we had enough of a point limit to effectively defend the arty units with units left back with them.

    I'd play a few games with no specific tactic for defending them (Unless you're doing some kind of tounament thing?) to gauge the response to them from the opponent. Take notes, if you have to.
     
  14. Poisonous

    Poisonous Incestuious

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    Imperial Guard. <3 Commisar Yarrick.
     
  15. Ryu_ookami

    Ryu_ookami I write therefore I suffer.

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    imperial guard are so cheap pointwises that you can generally just find a meat shield in front of the artillery piece's throw in a few of the big guys whose name I can not remember for the life of me but whose face looks like it was hit by a branch of the ugly tree repeatedly and they should survive a turn or two
     
  16. DarkReaper

    DarkReaper Alignment: Sarcastic Good

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    See, Tyranids are like that but gribbly. Which makes them cooler.

    I started with Dark Angels, moved to Ulthwe Eldar (seer councils are devastating when overlooked) and then got bit by the bug (sorry...) and went to Tyranids. Lots and lots of spinegaunts and devourers, all escorted by big groups of warriors.
     
  17. Veles

    Veles DUR HUR

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    I like genestealers myself, first time I used them I had like 4 left in a unit and they mulched a full strength unit of nob bikers with a warlord. The hormagaunt's ability to engage troops in CC on turn 1 is also really nice.

    Want to try out super gargoyles, winged warriors with TL fleshborers, I think that would be devastating to heavy infantry and light vehicles.
     
  18. DarkReaper

    DarkReaper Alignment: Sarcastic Good

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    Gargoyles are nasty but do tend to draw a LOT of fire. For good reason obviously but still.

    My finest hour with Genestealers was watching them munch through a much bigger squad of Kroot in a single turn like they weren't even there :D
     
  19. m0o0oeh

    m0o0oeh Minimodder

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    When I get my a$$ in gear, Chaos Daemons will be on the rampage.

    I am always more of a painter than a gamer, so can offer no real tactical advice unfortunately.

    Joe
     
  20. Scirocco

    Scirocco Boobs, I have them, you lose.

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    BF chuckled at this thread. He's off to "kick some noob marine ass" at a local shop this evening. He's a terror with his Eldar army. ;P
     

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