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News WebGL brings 3D acceleration to browsers

Discussion in 'Article Discussion' started by Sifter3000, 5 Aug 2009.

  1. Sifter3000

    Sifter3000 I used to be somebody

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  2. perplekks45

    perplekks45 LIKE AN ANIMAL!

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    Scary thought: Even flashier [read: unusable due to over-usage of Flash] web sites.
     
  3. Star*Dagger

    Star*Dagger New Member

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    Anything that gets browsers out of the dark ages vis a vis 3d graphics has my full support!

    S*D
     
  4. mjm25

    mjm25 New Member

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    i dread the day that i am all wrinkly and witness some younguns viewing this very page, laughing at how primitive it is!
     
  5. Paradigm Shifter

    Paradigm Shifter de nihilo nihil fit

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    Yep, scary thought. We can look forward to even more complex and impossible to navigate sites in the future. :(
     
  6. Artanix

    Artanix puts the king in Lurking.

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    as far as i was aware, flash 10 has support for GPU acceleration anyway?
     
  7. labr@t

    labr@t New Member

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    have to upgrade your video card to surf the net every few months when more and more overly complicated/badly coded sites appear.
     
  8. Blademrk

    Blademrk Why so serious?

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  9. sear

    sear Guest

    Have to wonder if direct GPU hardware access represents a security concern.
     
  10. LAGMonkey

    LAGMonkey Group 7 error

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    javascript represents a security concern!
     
  11. Zayfod

    Zayfod New Member

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    Holy shades of VRML Batman!

    <cynicism style="jokey sarcasm">
    Now companies and universities can foist their second life pavilion like visions on us through their websites too.
    </cynicism>
     
  12. Sifter3000

    Sifter3000 I used to be somebody

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    VRML was awesome! +1 for the old skool reminder :)
     
  13. Cptn-Inafinus

    Cptn-Inafinus Member

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    They still teach us about VRML in school
     
  14. dicobalt

    dicobalt New Member

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    WebGL? With Javascript? That's going to be slow as a molasses soaked GeForce2 rendering Crysis on a 486sx. So the graphics part is accelerated who cares, the other half (the engine) will run at stupid ass Javascript speed. You can barely make email clients and IM's that work well with Javascript so forget a freaking game engine. Let's see how they handle multicore CPU's with Javascript, or rather totally ignore multicore CPU's. The only thing that's going to come out of this is crappy cell phone quality games that require a Core i7 to run. Flash and Silverlight already provide a far superior platform to this WebGL stuff, and Flash is a piece of crap. What a waste of development time and effort.


    PS. At least I can trust that NoScript will block this WebGL.
     
  15. HourBeforeDawn

    HourBeforeDawn a.k.a KazeModz

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    well this looks very promising but we have to wait until next year do'h ><
     
  16. KayinBlack

    KayinBlack Currently Rebuilding

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    I hate even installing Flash. Yay.
     
  17. Shagbag

    Shagbag All glory to the Hypnotoad!

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    OMG. No security concerns there then.
     
  18. VipersGratitude

    VipersGratitude Well-Known Member

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    extremely limited support. The rendering is done in software, only the compositing is done on the gpu.

    I'd expect an actionscript (flash) port very quickly after release as both actionscript and javascript are based on the ECMA-262 spec.
     
  19. Otto69

    Otto69 New Member

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    Ah the thin client gains yet more weight. Time for the browser to go to the fat farm.
     
  20. glaeken

    glaeken Freeeeeeeze! I'm a cawp!

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    Google already has a 3D api for browsers, O3D. And it runs pretty fast. So I would expect WebGL to perform similarly (since O3D uses OpenGl/D3D). No, you couldn't run a AAA game, but indie games you could. Plus, it's not just about games. A site running O3D/WebGL could make use of shaders, and achieve pretty interesting effects.
     
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