I just can't see the point of damage in Gran Turismo, it doesn't need it. My point about it being implemented properly was not a trivial one. If I go to the effort of adjusting the ride height, camber, toe, gear ratios etc. etc. to get the most out of my lap times and make my car handle better, I don't want all my efforts to be ruined by some half assed damage mechanic which doesn't accurately model real world damage, in which there are so many variables. A racing sim should be purely about the racing, nothing else. In games like Gran Turismo, if you don't drive properly and stick to the racing lines then that's going to punish your lap times more than damage ever will. I can only see it being an annoyance, and I'd be worrying more about not the damage mechanic than the actual driving and getting the fastest lap times. If you can't get around a Gran Turismo track without crashing into the barriers or veering off into a field, may I suggest Mario Kart as a viable alternative? But you're welcome to disagree if you have a different opinion, I guess we just have different expectations of what the game should be and what we want out of it in that case. One thing I do wish they'd improve though is the driver AI, so they didn't stick to racing lines so rigidly and behaved more realistically. That's always been the biggest problem with the GT series IMO. Interesting, I probably played GT2 the least out of all the GT series so I don't remember it that well, but I don't think I liked it as much as the others.