1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Blogs Why you shouldn't dismiss Nvidia's RTX graphics cards

Discussion in 'Article Discussion' started by bit-tech, 12 Nov 2018.

  1. Corky42

    Corky42 Where's walle?

    Joined:
    30 Oct 2012
    Posts:
    9,648
    Likes Received:
    388
    The thing is you're not going to eliminate the headaches of cubemap baking, sure during development when you may have constant iterations you eliminate that headache to a degree but you'll still need to do cubemapping that's what the majority of your potential customers use.

    A developer may well be working on a £10k system with a GPU most people could only dream of but that not what most people use so the final product has to target those people and not the developers uber system.
    Everything has ray tracing hardware, even my aging i7 920, it's not a matter of if it can do ray tracing as AMD GPUs most certainly can, it's a matter of if you can do them in what would be considered 'real time'.
     
  2. Guest-44432

    Guest-44432 Guest

    Still not buying it... £700 tops for a 2080Ti - Else they can keep their tech and kill off the PC gaming market with their ridiculously OTT prices.
     
  3. B1GBUD

    B1GBUD ¯\_(ツ)_/¯ Accidentally Funny

    Joined:
    29 May 2008
    Posts:
    3,558
    Likes Received:
    558
    As an "early adopter" of an Ageia Physx card myself, I've already been burnt once, so I'm not in a hurry to get burnt a second time. I have the Asus Strix 1080Ti, the 2080Ti Strix is nearly £1500!! and barely beats the FE.

    No Nvidia, NO!
     
  4. sandys

    sandys Multimodder

    Joined:
    26 Mar 2006
    Posts:
    4,932
    Likes Received:
    727
    At least with Physx there were titles with support from the off and it was a reasonable addition, there are no ray trace supported games out are there?
     
    Last edited: 13 Nov 2018
  5. yuusou

    yuusou Multimodder

    Joined:
    5 Nov 2006
    Posts:
    2,878
    Likes Received:
    955
    True, at least you had the plastic curtains in Mirror's Edge.

    RTX is going to be dismissed for a long while yet.
    Price/performance ratio in current rendering styles is just ridiculous.
    Real-time ray-tracing is non existent an any current games.
    We're many years away before it becomes mainstream in any way or form.

    Sure, it would be great for designers to just plop a light somewhere and the ray tracing and materials do the magic, but they're going to be doing the traditional tricks as well for many years to come.
    What they can do now is do the ray tracing first and see what results are expected in current rendering styles.
     
  6. SMIFFYDUDE

    SMIFFYDUDE Supermodders on my D

    Joined:
    22 Apr 2009
    Posts:
    2,898
    Likes Received:
    104
    Nvidia need a good slap in the face to bring them back to reality.
     
  7. adidan

    adidan Guesswork is still work

    Joined:
    25 Mar 2009
    Posts:
    19,805
    Likes Received:
    5,592
    I may be stupid but I would have thought if there was something new you wanted people to adopt and get first run on surely you would make it financially attractive in order to gain traction.

    Especially if that new thing isn't currently being implemented yet.
     
  8. Plastic_Manc

    Plastic_Manc Minimodder

    Joined:
    25 Apr 2009
    Posts:
    336
    Likes Received:
    30
    I'm throwing a flag down on native advertising.
     
  9. wolfticket

    wolfticket Downwind from the bloodhounds

    Joined:
    19 Apr 2008
    Posts:
    3,556
    Likes Received:
    646
    Gonna have to throw a meta flag on claiming any article with a positive take that goes against a general negative trend in feeling being disingenuous/paid for.

    I think it's perfectly reasonable and not an uncommon position to take. Often visual innovations in GPUs beyond incremental horsepower bumps are the most interesting and long lasting. RTX might provide that for the first time in ages.
     
  10. edzieba

    edzieba Virtual Realist

    Joined:
    14 Jan 2009
    Posts:
    3,909
    Likes Received:
    591
    And I never claimed that. What I did say was that there is reward in implementing RT completely independent of any install base whatsoever. And once you have that implementation, then rolling it out for client-side use is a case of optimising an existing implementation rather than needing to implement from scratch. And that optimisation nets you fancy in-game cover shots, and an immediately noticeable quality improvement that current 'ultra nightmare WTF extreme' preset modes fail to deliver, even if a similarly small portion of the install base could ever use them.
     
  11. The_Crapman

    The_Crapman World's worst stuntman. Lover of bit-tech

    Joined:
    5 Dec 2011
    Posts:
    7,681
    Likes Received:
    3,941
    The article seems confused. One minute Ant is saying "isn't it rubbish that we can only run conventional benchmarks as there's nothing out yet that we can run the new features on", but also asking "why we're all focusing on FPS and price". :eyebrow:

    I don't think there's anyone who thinks Raytracing is a bad idea, we're just pissed off it's so unaffordable and it's put potential upgrades some of us have been waiting for well out of reach. We'd all love the games to look insanely pretty, but if you plump for a 2080 and with RTX on you're dropped to framerates that make it as juddery as an old South Park episode, you’re going to have to turn the rest of the settings down to Minecraft mode and then what's the point?

    Rumour has it that only the 2080ti can really cope with it. And they cost as much as I could refit my kitchen and bathroom for.
     
  12. Corky42

    Corky42 Where's walle?

    Joined:
    30 Oct 2012
    Posts:
    9,648
    Likes Received:
    388
    Yea, you did.
    That may not be how you intended it to come across but it certainly seems like you're saying developers will implement RT as soon as possible to eliminate the headaches of cubemap baking, something they can't (afaik) eliminate entirely because %90+ of their market are not going to have access to DXR capable hardware.
     
  13. DbD

    DbD Minimodder

    Joined:
    13 Dec 2007
    Posts:
    519
    Likes Received:
    14
    I don't think RTX will get rid of cube maps - where as non-rtx has to go straight to the cube map, RTX will bounce 2 or 3 times and then use the cube map. What you get then is something very very close to the full ray traced effect without the many bounces required to get it. It does mean you need less of them however and they don't need to be as accurate.
     
  14. edzieba

    edzieba Virtual Realist

    Joined:
    14 Jan 2009
    Posts:
    3,909
    Likes Received:
    591
    It appears I need to explain what "cubemaps" and "dynamic lighting" are.
    Dynamic lighting: any game engine where lighting calculations are performed in real-time, rather than being baked into the textures. Today, this basically means any engine: completely baked lighting is relegated to games tat want to achieve a specific visual effect (e.g. using a 3D engine for sprite ordering in a psuedo-isometric perspective).
    Cubemaps: also called 'light probes', are used to simulate both global reflections (of the static environment only) and global illumination (of non-moving light sources and objects only) onto objects in a scene. At multiple points per level, at least once per 'room' if not more often for optimum quality, a fully raytraced 360° sphere is rendered from those points, and projected onyo a cube texture (hence cubemap). When an object in that room is to be rendered, instead of casting rays through the scene (as with raytracing), it casts rays to the insdie surface of this cube and uses that result instead. This means all the time-consuming ray bouncing is done once and stored ('baked') rather than in realtime, but also means the reflections and GI are not strictly correct for objects in any position other than exactly where the cubemap rendering point was located. Having a single fixed cubemap for an areas causes all sorts of artefacts, like FFXIV's infamous 'googly eyes' in one area.

    My point was that cubemaps aren't going to suddenly vanish, they are going to be needed for quite some time (i.e. anytime you need to target a platform that does not have real-time raytracing available, and as a fallback mode for RT), and furthermore that even if you have almost no userbase with real-time-RT capability, it still makes sense to implement RT in your engine in order to turn cubemap baking from a multi-minute process to a sub-second process.
     
  15. Corky42

    Corky42 Where's walle?

    Joined:
    30 Oct 2012
    Posts:
    9,648
    Likes Received:
    388
    Not really but whatever floats your boat. :)
    Ah, apologies. When you said developers would implement RT as soon as possible to eliminate the headaches of cubemap baking i thought you meant developers would dispense with the storing of cubemaps, silly me.
     
  16. Anfield

    Anfield Multimodder

    Joined:
    15 Jan 2010
    Posts:
    7,062
    Likes Received:
    970
  17. Guest-56605

    Guest-56605 Guest

    So basically for playable frame rates at 1080p you require a 2080Ti...

    Erm, yeah, f*ck right off Nvidia.

    Commercial grade hardware not yet fit for consumer usage all at a premium price.
     
  18. N17 dizzi

    N17 dizzi Multimodder

    Joined:
    23 Mar 2011
    Posts:
    3,234
    Likes Received:
    356
    Does this go along with "Ant thinks everyone should be happy with a 2 core processor by clocking the living **** out of it just to make par - bit-tech recommended".

    No and err, no.
     
  19. Corky42

    Corky42 Where's walle?

    Joined:
    30 Oct 2012
    Posts:
    9,648
    Likes Received:
    388
    Maybe it's my deteriorating eye sight but I'm struggling to notice the ray tracing in the few videos posted to YouTube today that have it enabled, they show it enabled in the options and i notice puddles reflecting things but it seems very subtle.
     
Tags: Add Tags

Share This Page