To be honest, it's not easy. It's one of the hardest things I've had to do in SketchUp. You need a good eye as to how the tubes would look in reality. Then you need a lot of patience to get the tubes to follow that route. I spend a lot of time creating templates for each arc. I then adjust each template so that I can get the arcs to join at right angles to one another. Once you have the route in place, you can extrude the tube from one fitting to the other. There might be an easier way, but I haven't been able to think of it yet.
i know that i would have given up on the tubing, its insanely hard to do in sketchup, whereas it takes u only half a minute in 3dsmax, i can only agree, nice job !
The outside two are inlets and the center is the outlet barb or vice-versa. @Mick: Welcome to Bit-Tech - glad to see you found the 3D rendering gallery
Thanks Metric! @stonedsurd: My 3 barb design would have a centre inlet, with two outlets to give even flow through both sides of the block. Looks good lenne! Nice render.
I'm a bit of an LC'ing nub, but I presume for something like that to be really effective, you'd need a pretty powerful pump?
We could get into a lengthy debate on the pro & cons of pump pressure and flow rate, but it is true that some blocks favour pressure and others favour flow. I think it's safe to say that the more restrictive blocks, such as the EK Supreme or the Heatkiller 3, that use injector plates require reasonable pressure to work at their best. My designs would be working on a same principal, so I believe good pressure would be favourable, but only thorough testing would confirm that. Apologies for the off topic discussion.
Likewise. I agree with you though - that makes perfect sense. More pressure to overcome restriction, more flow otherwise. It sounds... logical
a little off topic guys, ive got autocad inventor 2010, whats the best thing to used for rendering models from that? cheers G
@colbalt6700: +1 with Burnout21, VRay is going to be your best bet. If you can find some other format Inventor can export to such as a .3ds or .obj, you might be able to use Maxwell too. Still working on my white acetal material, SSS in Maxwell 2 is now stupid fast
Hopefully without stepping on metrics feet too much, tryna bring skt + kerk to a closer level with a slightly longer evga x58 version.. I think the thread pitch is too fine. Not easy imo to find a rendering engine as nice as maxwell.... Tried not to let the focus fall off too fast... 25mins render time ( 6 threads at 4ghz ) MLT(BPT)