Got 3ds working again!! Just a little update, wiped all the shaders, reinstalled max and installed the service pack so just re-texturing the whole scene atm! >> my dA
thanks Editor22, I will build it, or at least try to, the day I'll have enough money to buy a bending brake and some hardware for it. lenne0815, the case is made of 1.5mm aluminum and some small part are plexiglass.
Crappy/ lazy simulation of ln2 fog http://youtu.be/nYoQLHnJ6lE Shouldn't have used cloth for flame.... Camera does a full 180 around to prove its volumetric. 100% octane http://www.youtube.com/watch?v=AwM_k-znWPM
Tangster that's very nice. How long did it take? Did you have reference images setup in the view ports?
Probably around 8-10hours for the modelling, time just flies by so I don't count, another 5-6 hours for texturing and post. I setup planes with blueprints on them, there isn't any other way of doing it really, at least not if you want to be reasonably accurate with the model.
I love that space; but on the practicality side, to do it within any sort of budget, you'd be talking ply/veneer? Heating 12.5-25mm planks to bend them to a form would take *ages* and cost the earth to contract out. Beautiful render though
Volumetric flame and smoke... Want to do another with wax actually melting at the same time. Very easy but time consuming... http://www.youtube.com/watch?v=dAD0-P4Com8
Guess who's got Vray?! Been playing with it for hours on end, love it to bits! Still pretty new to it though so simple renders atm, but hopefully I'll get round to finishing that interior off, vray styleyyyy! Anyways; This, this and this! Last one was done in Vray RT - just left it ticking over for about 10 minutes Great work as always cronic! Loving the flame animation, add some DoF, SSS wax and some sweet camera paths and you've officially got yourself some CG pr0n And dark, keep up the good work dude!
thanks but, do you only use vray rt ? /edit, nevermind, i should learn to read, "Last one was done in Vray RT"
Just installed 3ds Max 2012 (gotta love the Autodesk student program). Had my first play with iRay, and I'm pretty impressed so far. No more fiddling with endless settings to get a propperly lit scene, dof now makes no impact to rendering times, and it's much, much quicker. Working on my final year uni project, but unfortunately have run out of time to produce the quality of renders I was hoping for. I'll post some up when I'm done, but they won't be anything all that great unfortunately. Btw. Found out why iRay doesn't work on anything but Nvidia GPU's. Mental images was bought by Nvidia a few years ago, so only CUDA GPU's are supported. Bit of a bummer, as my rendering rig has an ATI card. I'll have to give vRay RT a go when I have time.
dullonien you're alive?! : Been playing with greeble recently, many hours lost to making random, pointless scenes but it's so addictive Anyways here's what I've come up with; This, this and that --> @ Also made myself an ID for dA >here<
Yeh, uni's been keeping me busy. Here's a few of my renders, as I said, nothing fancy, infact the renderings were quite shoddy, at quite low quality, simply tidied them up in photoshop. The poly count in the curves are all a bit low, but that's mainly because I forgot to choose 'Legacy AutoCAD' in the import menu in 3ds Max. The project is a little complicated. But it basically consists of a visitors center and research facility (studying coastal erosion) located on Spurn Point (which stretches into the Humber Estuary and has one of the fastest rates of erosion in Europe). The rails support a number of sleeping units built within converted shipping containers, allowing the complex to grow and shrink in size depending on need. New units can be transported by ship and unloaded onto one of the rails that stretches out into the Humber estuary (seen in the final rendering). These sleeping units can also retreat from the eroding edge over time, and eventually be relocated when Spurn Point is eventually completely lost to the sea. Spurn Point is currently littered with ruins of WW1 and WW2 bunkers, gun battlements etc., so the concrete of the ground floor, and the rusted steel cladding of everything above ground takes inspiration from this. The rusted steel cladding is also used to hilight the corrosive nature of the coast. Cheers.