Windows Crysis 2: dx11 + hi res texture performance

Discussion in 'Gaming' started by Nikols, 27 Jun 2011.

  1. Nikols

    Nikols What's a Dremel?

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    Just wondering what kind of fps numbers peeps are getting with the new pack!

    See my sig...
    Everything turned to ultra and hi res textures on my GTX580 struggles and pushes out 20 fps
    If I disable vsinc, drop post processing to extreme i get 35fps
     
  2. Deders

    Deders Modder

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    Do you have triple buffering enabled when you play with Vsync?
     
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  3. CDomville

    CDomville ^ I am THIS Possum

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    I get 30-40 FPS at 1920*1080, for comparison on a GTX560 (see below). That said, 2560*1440 is supposed to be tough for higher end cards on brand new stuff. What's your Heaven benchmark score?

    The resolution I USUALLY play is a smooth 60 FPS, because I have a TV that can display 1080i, but has a native PC resolution of 1360*768. I, therefore, have no problem. :D
     
  4. wyx087

    wyx087 Homeworld 3 is happening!!

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    Performance doesn't sound very good...... Looks like another bargain bin pickup for me.

    Was expecting at least 30 fps, we have same card and same monitor.
     
  5. Nikols

    Nikols What's a Dremel?

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    Good call, framerates with all ultra up to 32fps

    Heaven Benchmark v2.5 Basic
    FPS:
    46.2
    Scores:
    1165
    Min FPS:
    25.1
    Max FPS:
    108.7
    Hardware
    Binary:
    Windows 32bit Visual C++ 1600 Release Mar 1 2011
    Operating system:
    Windows 7 (build 7601, Service Pack 1) 64bit
    CPU model:
    AMD Phenom(tm) II X6 1090T Processor
    CPU flags:
    3840MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model:
    NVIDIA GeForce GTX 280 8.17.12.7533 1024Mb
    Settings
    Render:
    direct3d11
    Mode:
    1920x1080 4xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
    Tessellation:
    normal
     
    Last edited: 28 Jun 2011
  6. Nikols

    Nikols What's a Dremel?

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    Your MB and processor are probably worth a few fps more than mine!
     
  7. Wira

    Wira Spoderman

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    seems they've turned it into the performance killer the original was, sort of.
     
  8. Oggyb

    Oggyb Mutant

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    What does triple buffering actually do?

    Render 3 frames for every frame displayed?
     
  9. Nikols

    Nikols What's a Dremel?

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  10. Pete J

    Pete J Employed scum

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    Hmm.

    With just the 1.9 patch I was getting ~100FPS in one scene with 4xAA (2560x1600), VRAM use ~1200MB

    With the DX11 (high resolution pack doesn't seem to matter) it was 40-60FPS, with the occasional 20FPS and 70FPS. VRAM usage ~1500MB

    I'm thinking I might do a reinstall since I've not really noticed any higher textures - they seem the same as before. DX11 makes bricks and roads look nice though :hehe: .
     
  11. Deders

    Deders Modder

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    The basic result is that instead of having your frames locked to a factor of the refresh rate like you would with double buffering (e.g. from 60Hz you might get 30 or 20FPS depending on load) It behaves as if Vsync wasn't enabled and you get any fps between 0 and your refresh rate, with no page tearing.

    So while renders the same amount of frames, it does use up some video memory for the 3rd buffer.
     
  12. Oggyb

    Oggyb Mutant

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    That hardforum thread was excellent, and makes perfect sense from a practical standpoint.

    When I played Portal 2 the first time (thread derailment alert) I set double buffering because in my brain it said "lower number equals higher frame rate". Oops!

    Back on topic. I don't have Crysis 2.
     
  13. Gunsmith

    Gunsmith Maximum Win

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    god i love my rig, not only does it look the mutts nuts with DX11 but i can fraps and play it just fine

    ironman 2 anyone? :p
     
  14. Baz

    Baz I work for Corsair

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    LGA 1366 Core i7 965 @3.7GHz
    6GB DDR 3 1,600MHz
    GTX 570 1.3GB

    Perfectly playable at 1,920 x 1,200 with all the shiny maxed out.

    Also, I'm really enjoying the game itself, having waited for the DX11 support to play it. Excellent fun on Veteran.
     
  15. Dwarfer

    Dwarfer What's a Dremel?

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    Abit too late tbh... most ppl have completed the game and with it's linear gameplay, it's not re-playable!

    I have Crytek are released the mod tools soon. Maybe this is worthy of the update?
     
  16. jhng

    jhng What's a Dremel?

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  17. eddieuk1983

    eddieuk1983 What's a Dremel?

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    I'm getting reasonable framerates with the new patch and textures, about 30fps. However the game does drop to 12-15 in huge battles. This is to be expected though as the game looks incredible (and therefore taxing on my computer).

    The game now demonstrates what the craic is with this dx11 tesselation stuff. I'm very impressed.

    Eddie
     
  18. Action_Parsnip

    Action_Parsnip What's a Dremel?

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    I'm buying it today, been waiting for the patch. I might be one of a very few, though.
     
  19. will_123

    will_123 Small childs brain in a big body

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    I thought it looked good but didnt change the fact it was an average game.
     
  20. Drekz

    Drekz What's a Dremel?

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    Argh, Crytek should release a stand-alone benchmark featuring the new DX11 pack. Heck, if they were feeling a bit like the Heaven Benchmark people, perhaps a little fee or two also.
     

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