Just wondering what kind of fps numbers peeps are getting with the new pack! See my sig... Everything turned to ultra and hi res textures on my GTX580 struggles and pushes out 20 fps If I disable vsinc, drop post processing to extreme i get 35fps
I get 30-40 FPS at 1920*1080, for comparison on a GTX560 (see below). That said, 2560*1440 is supposed to be tough for higher end cards on brand new stuff. What's your Heaven benchmark score? The resolution I USUALLY play is a smooth 60 FPS, because I have a TV that can display 1080i, but has a native PC resolution of 1360*768. I, therefore, have no problem.
Performance doesn't sound very good...... Looks like another bargain bin pickup for me. Was expecting at least 30 fps, we have same card and same monitor.
Good call, framerates with all ultra up to 32fps Heaven Benchmark v2.5 Basic FPS: 46.2 Scores: 1165 Min FPS: 25.1 Max FPS: 108.7 Hardware Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011 Operating system: Windows 7 (build 7601, Service Pack 1) 64bit CPU model: AMD Phenom(tm) II X6 1090T Processor CPU flags: 3840MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: NVIDIA GeForce GTX 280 8.17.12.7533 1024Mb Settings Render: direct3d11 Mode: 1920x1080 4xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Tessellation: normal
Hmm. With just the 1.9 patch I was getting ~100FPS in one scene with 4xAA (2560x1600), VRAM use ~1200MB With the DX11 (high resolution pack doesn't seem to matter) it was 40-60FPS, with the occasional 20FPS and 70FPS. VRAM usage ~1500MB I'm thinking I might do a reinstall since I've not really noticed any higher textures - they seem the same as before. DX11 makes bricks and roads look nice though .
The basic result is that instead of having your frames locked to a factor of the refresh rate like you would with double buffering (e.g. from 60Hz you might get 30 or 20FPS depending on load) It behaves as if Vsync wasn't enabled and you get any fps between 0 and your refresh rate, with no page tearing. So while renders the same amount of frames, it does use up some video memory for the 3rd buffer.
That hardforum thread was excellent, and makes perfect sense from a practical standpoint. When I played Portal 2 the first time (thread derailment alert) I set double buffering because in my brain it said "lower number equals higher frame rate". Oops! Back on topic. I don't have Crysis 2.
god i love my rig, not only does it look the mutts nuts with DX11 but i can fraps and play it just fine ironman 2 anyone?
LGA 1366 Core i7 965 @3.7GHz 6GB DDR 3 1,600MHz GTX 570 1.3GB Perfectly playable at 1,920 x 1,200 with all the shiny maxed out. Also, I'm really enjoying the game itself, having waited for the DX11 support to play it. Excellent fun on Veteran.
Abit too late tbh... most ppl have completed the game and with it's linear gameplay, it's not re-playable! I have Crytek are released the mod tools soon. Maybe this is worthy of the update?
I'm getting reasonable framerates with the new patch and textures, about 30fps. However the game does drop to 12-15 in huge battles. This is to be expected though as the game looks incredible (and therefore taxing on my computer). The game now demonstrates what the craic is with this dx11 tesselation stuff. I'm very impressed. Eddie
Argh, Crytek should release a stand-alone benchmark featuring the new DX11 pack. Heck, if they were feeling a bit like the Heaven Benchmark people, perhaps a little fee or two also.