1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Gaming Space Hulk: Deathwing Review

Discussion in 'Article Discussion' started by Dogbert666, 19 Dec 2016.

  1. Dogbert666

    Dogbert666 *Fewer Lover of bit-tech Administrator

    Joined:
    17 Jan 2010
    Posts:
    1,678
    Likes Received:
    181
  2. Pete J

    Pete J Employed scum

    Joined:
    28 Sep 2009
    Posts:
    7,257
    Likes Received:
    1,822
    A fair article in my opinion. I haven't tried the multiplayer yet, but hope to do so over Christmas with a friend.

    In regards to the weapons lack 'umph', I found the ranged weapons okay but the melee weapons were a let down. The Vengeance assault cannon had a nightmare epilespy flash though.

    I'm glad you didn't award it the trashcan award. While not the best game ever, it's still playable enough, certainly to 40K fans as you mention.
     
  3. gosh

    gosh Minimodder

    Joined:
    20 Oct 2009
    Posts:
    183
    Likes Received:
    4
    as a big fan of both wh40k and horde mode games like killing floor/l4d i'll be jumping on this when it gets a steam free weekend but seems too buggy (in 2016 ?) plus worse, not that satisfying to play.
     
  4. XXAOSICXX

    XXAOSICXX Minimodder

    Joined:
    20 Apr 2011
    Posts:
    761
    Likes Received:
    15
    A good review of a flawed game. Not sure where you got your pricing from, though. 50 quid??? It's £30 on steam (reduced near-permanently to £25)
     
  5. GeorgeK

    GeorgeK Swinging the banhammer Super Moderator

    Joined:
    18 Sep 2010
    Posts:
    8,705
    Likes Received:
    515
    I wonder if that's the console pricing or RRP?
     
  6. Grimloon

    Grimloon What's a Dremel?

    Joined:
    4 Sep 2008
    Posts:
    885
    Likes Received:
    30
    As Pete J said, a fair article. I both like it and am disappointed by many aspects, the plasma cannon sound needs to be beefier, the storm bolters sound like a 50 cal rather than inch plus calibre rocket propelled explosive shells - think more *WHOOSH**KABOOM!*" than *BLAM!* The assault cannon is very lacklustre as well, should be more like a 20 mm Vulcan than a minigun.

    Resolution options are minimal, 1440P is the highest it goes and it struggles, temporal AA is horrible as when the frame rate drops at random intervals your screen just goes to static and you can't see anything. Multiplayer bins you out randomly, even when you're the host, weapons stop responding completely for no apparent reason and movement also disappears on occasion despite you not having taken full damage to legs which is the in game cause.

    However, when you do get in to a game that works it's fun. Sort the technical issues out and add some variable spawns rather than set pieces it'll be decent. Add a full co-op campaign and it'll be better than that.
     
Tags: Add Tags

Share This Page