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Transparency & Adaptive AA Explained

Discussion in 'Article Discussion' started by Tim S, 7 Apr 2006.

  1. Tim S

    Tim S OG

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    :blush: One too many late nights last week - thanks for picking that up. I've corrected the mistake.
     
  2. dragon-fly

    dragon-fly What's a Dremel?

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    lmao...
    i run a 9600XT and i run all the settings at max just for laughs and giggles in a Quake 2 engine based game. the differences were VERY noticeable, it made the max quality look crappy. it was pretty much like bringing fear's quality level from minimal to ultra, you could start to read stuff (like maps on the wall) where before it was just a simple blurr. but of course, on the maps where there were loads of foliage and rain, the fps did suffer quite a bit, i got it down to 6 fps at one point where there was heavy fire and in the area with the most foliage. but hey, i could see individual leaves pretty damn clearly. and im runing 1280x1024 mind you

    and yeah, SLI for low resolutiuons is just plain stupid. i'd rather 1280x1024 no aa no af vs 800x600 4xAA 8xAF
     
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