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Windows C++ Runtime error in games :(

Discussion in 'Software' started by Rooney, 22 Aug 2004.

  1. Rooney

    Rooney What's a Dremel?

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    Whenever I'm playing games, this C++ runtime error thing pops up and causes the game to crash after just a few minutes. It happened like every 20 minutes in Wolfenstein but happens every five minutes in Doom 3.

    I've installed the latest Forceware and I'm running Direct X 9.0b. Any Ideas?

    Thanks in advance.

    Rooney

    EDIT: right after the C++runtime error another pop up says:

    "The instruction at "0x101437f9" referenced memory at "0x00000000". The memory could not be "read"

    Click on OK to terminate the program."
     
    Last edited: 22 Aug 2004
  2. Hargle

    Hargle What's a Dremel?

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    This one is unfortunately rather hard to track down. The second error message coming up is often called a null pointer exception. Without sitting with the code infront of you and stepping through it to see where the program was tripping up the error messages are pretty useless to you.

    I recommend you try closing absolutely all other processes you have running before starting the game. It could be you have something running which is interfering with a memory allocation, or some other random sillyness.

    So be ruthless and kill everything that Windows will allow and see if things run any smoother.
     
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