Many games nowadays use models built from programs like 3DsMax to use in their programs. I was just wondering how hard it would actually be for them to code them by hand ? What is involved in coding a model by hand ? By this, i mean. Do they just use lots of pixels? do they use shapes and apply matrix transformations to make them differant shapes (i have been informed matrices are important in the construction of games, however i cannot think of anythingother than transformations they may be useful for). So, basically, "How do they (or how "would" they) code a model by hand?".