I have to agree with him. The story wasn't very good. It did seem like it was tryingt very, very hard to imitate a Hollywood film but because it was trying to hard, it didn't make it. IMO anywaze. Games like the MGS series were far better at conveying story than MW2 was, though slightly a different genre. However, I did get hacked off with MW2 within about 30 mins of playing. I hate, hate, hate endlessly respawning baddies. The sense of accomplishment is hitting a checkpoint, not clearing a zone or using some smart sniping to clear a path - it was endless baddies respawning. Playing in that Brazillian slums level - sheer and utter kak! The AI (while not great in most games) was appauling. The baddies would just run at you, around the corner in waves. And no matter how many you killed, more and more just kept coming. To me, there was no sense of hiding, duck & cover. It was like a typical Quake frag fest. Instead, BFBC2 was much better. True, the AI wasnt necessarily any smarter, but there was teh concept of duck & cover and good firefights. MW2 just seemed like run in and frag away. Sorry.. driffting from the orginal post.