I've played the demo. The major issue is that the core game is absolutely, totally identical to Diablo in pretty much every way. This isn't so much a "Diablo clone" as it is "Diablo with a different name on it". At least "Diablo clones" like Dungeon Siege do a good job (often a very good job) of differentiating themselves from their inspiration. Torchlight makes damned near no effort whatsoever to even pretend it is anything but a shameless continuation of Diablo's 10-year-old mechanics. Diablo is fun to play and Torchlight is as well. of course. It just bothers me that it doesn't even try to do anything about improving upon its source material. Outside of general playability and visual improvements (which are basically stolen from World of Warcraft anyways), it really is just the same game. The price point is probably fine for a game of this sort... $20? Sure, that seems in line with most higher-budget indie games. At the same time, I feel like it doesn't deserve my money. When I buy an indie game, I go in expecting something I can't get from a big-budget title, like a challenging and compelling story, or cutting-edge gameplay that doesn't necessarily fit into mass market expectations. In the case of Torchlight, though... why not just play Diablo II? At this point, it's cheaper, it's a bigger game, it has better production values, and you can play online, which is what makes these Diablo-style games most fun to begin with.