What’s your view on this? Assassins Creed is the latest game to employ this. is it a necessary game mechanic or complete immersion killer?
It depends on the game. If everything is brown, I find it a necessary game mechanic. But if every pick up has bright outline it also breaks immersion. End of the day, I suppose as long as there's a good explanation, I'm fine with it.
To be clear, I didn't mean highlights around game items, I meant being able to see opponents through walls.
Ah, okay. Sorry, I misunderstood. Yes, x-ray vision, not "find stuff" vision. Depends on the game. I found it work well in Batman Arkham Asylum. But most games doesn't work well. From what I can hear of AC Mirage, they say AC is going back to its roots, I don't remember AC1 eagle vision can see through walls?
i actually thought this was going to be about Xray killcam ( in games like Mortal Kombat or Sniper elite ) and then YES it is 100% necessary game mechanic to see my bullet fly through a German officers testicles
Reminds me of this - https://www.forbes.com/sites/erikka...on-is-terrible-game-design-and-needs-to-stop/ IIRC in the originals it didn't work through walls, at least I too remember it being more limited than it is in Mirage [I kinda stopped paying attention to the series after AC2]
I'm totally fine with it in a modern tactical game where the characters might have some gadgets that enable them to be aware of enemy locations, but in games with a more historical setting it does tend to bother me that I can use some mystical sense to know where everyone is.
I guess AC sort of gets away with it a little because it's technically a modern setting where you're inside a special machine that simulates memories of your ancestors, so the big VR machine can be the thing giving the thermal vision hack, rather than it being a mystical ability the character has... though I'd still love an option to turn it off in the settings.
The only X-Ray vision in games I've enjoyed were the X-Ray goggles and Farsight XR-20 in Perfect Dark. I both cases they added jeopardy by limiting your depth of field, the goggles only let you see 6 feet or so in front. The XR-20 gave you the same 6ft view bubble, but made you 'swim' through the environment with the rifle scope, you could be looking at someone across the map but miss the guy (or alien monster) standing right next to you. That was great. The whole tracking people through walls thing is a mechanic I hate. It worked in Deus Ex because cyborgs and the limits of the implant, in most games it breaks the tension.