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News Activision working on GoldenEye sequel

Discussion in 'Article Discussion' started by CardJoe, 8 Jun 2010.

  1. knuck

    knuck Hate your face

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    $9.99 DLC to get the golden gun
    $9.99 DLC to get the proximity mines
     
  2. D-Cyph3r

    D-Cyph3r Gay for Yunosuke

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    I remember getting so good with the grenade launcher on temple that, once I got in the large main room, I was practically untouchable. I could bounce those nades around any corner and over any obstacle.


    Also, dual RCP90's>all other FPS weapons ever?
     
  3. Grimloon

    Grimloon What's a Dremel?

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    Under stairs? Wuss! Check the ceiling :)

    The problem I see with a Wii version is that it's likely to end up as yet another averagegame using the motion sensitive controls as a gimick to drive sales. The only shooters I've seen on the Wii that were any fun were arcade lightgun ports and they are just excellent. I can't really see Goldeneye on the Wii being anywhere near as good as the N64 version was. Let's not even mention the DS...
     
  4. Gunsmith

    Gunsmith Maximum Win

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    I never got the golden eye bug, probably because I was playing Quake 2 instead.
     
  5. ssj12

    ssj12 Minimodder

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    i think this is actually a remake, not sequel. The sequel was done already anyways with Rogue Agent.
     
  6. glaeken

    glaeken Freeeeeeeze! I'm a cawp!

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    Really, the "sequel" to GoldenEye was Perfect Dark.
     
  7. knuck

    knuck Hate your face

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    respect

    I didn't have a pc back in 95 but once I started playing Jedi Knight in 97 I realized how much better a mouse was :rock:
     
  8. HourBeforeDawn

    HourBeforeDawn a.k.a KazeModz

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  9. Tulatin

    Tulatin The Froggy Poster

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    There's such a thing as an emulator. Run along now.
     
  10. alwayssts

    alwayssts What's a Dremel?

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    The ceiling? Pansy, check where the glass windows used to be before getting shot out, causing something to be miraculously suspended in mid-air.

    I was partial to the cougar magnum in MP, nothing more rewarding than killing somebody going nuts with an RCP90. The Dostovei in SP was the shiz, such a cathartic sound coupled with the thuds of hitting an enemy. I never much liked the automatics...With the way the game was set up there was a delay in how quickly you could cause damage in MP, rendering them almost pointless if you were a decent shot. The guess the shotgun was 'aight.

    Man, I loved Turbo mode. That game was just epic genius.

    Also, Klobb < all other FPS weapons ever?
     
  11. ssj12

    ssj12 Minimodder

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    Yes, just Like Half-Life 2 is a sequel to Team Fortress 2 or Zeno Clash....
     
  12. The_Beast

    The_Beast I like wood ಠ_ಠ

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    Great, now I have to dig out the N64 and play GoldenEye this weekend


    thanks for reminding me :thumb:
     
  13. general22

    general22 What's a Dremel?

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    Shooters on the wii fail anyway and then they always have some need to add a random flailing mechanic to make "full use" of the motion controls.

    I'll stick to the emulator thanks, it probably will have better graphics on the emulator too :p

    OH GOD THE KLOBB, and the automatics were great when burst fired but due to the mechanics pray and spray didn't really work. Also dead guards blocking your shots and the other guards could shoot through.
     
    Last edited: 9 Jun 2010
  14. Grimloon

    Grimloon What's a Dremel?

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    The crew I played against always used to check walls, floors and round corners but still weren't looking up when we moved on to something else. I can't remember the number of times I got sworn at or given a dead leg for blowing someone's brains out through the base of their spine again :naughty: Turbo mode slap fight Cheesecake :D

    Dual auto shotguns by choice for me but Klobb as a close second.
     
  15. Kasius

    Kasius Bringin' the dremolition

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    Oh how many hours Rare stole from me..
     
  16. Gunsmith

    Gunsmith Maximum Win

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    ftfy :)
     
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