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Windows Battlefield 4 Discussion Thread

Discussion in 'Gaming' started by sotu1, 15 Mar 2013.

  1. loftie

    loftie Multimodder

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  2. Mr Happy

    Mr Happy 4 8 15 16 23 42

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    Worth a watch, interesting if your wanting some different tags

    Had trouble with FF so used IE to do this



     
  3. mrbungle

    mrbungle Undercooked chicken giver

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    How are people finding the Ucav?
     
  4. [ZiiP] NaloaC

    [ZiiP] NaloaC Multimodder

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    Hilariously good fun to remove irksome snipers and knock-down choppers :D
     
  5. fix-the-spade

    fix-the-spade Multimodder

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    Not as good as a SRAW, mostly useful for trolling as it takes so long to reload and it's range is so short next to the aforementioned SRAW. XM25 or C4 is more useful.

    I've started getting the timeout issue from BF3 all of a sudden, which is a bugger. Not sure why but it's identical to the failures from BF3 where the connection stops, but my connection doesn't, isn't anything to do with upnp etc this time.
     
  6. sotu1

    sotu1 Ex-Modder

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    Want those dog tags! Didnt work in FF for me either. Chrome worked
     
  7. CrapBag

    CrapBag Multimodder

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    The Ucav could do with a little more range and a slightly faster reload time (it's ridiculously slow).

    For those who don't mind glitching there's this..



    Tried it briefly just to see and it does work but glitchings not my thing.
     
  8. loftie

    loftie Multimodder

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    Not something to do with Punkbuster being it's usual PoS?
     
  9. MrDomRocks

    MrDomRocks Modder

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    SUAV is so much fun. Road killing snipers is hilarious. Can't wait to give the UCAV a go also.

    My first road kill with SUAV was Jamjester I don't think he was amused :D

    The Mothership
     
  10. theshadow2001

    theshadow2001 [DELETE] means [DELETE]

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    I now seem to be having zero problems playing the game. A apart from sucking. but bug wise, nothing has hit me in a while now.
     
  11. Mr Happy

    Mr Happy 4 8 15 16 23 42

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    I have had 1 crash in the last week, the big annoyance now for me at least is when i change and save my loadout it simply keeps the original when i load a game up. Not a major drama i suppose
     
  12. mrbungle

    mrbungle Undercooked chicken giver

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    Not a fan of things that instantly kill you and you cannot avoid.

    Even got ucaved while holed up in a building.

    Was so stupid didn't even get wound up about it. Just swam over to the island and knifed 3 recons sitting behind ucavs in a row.

    But am glad the range isn't so long, should stop it being overused when the novelty has worn off.
     
    Last edited: 16 Dec 2013
  13. Mr Happy

    Mr Happy 4 8 15 16 23 42

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    Yet another update, just under 900mb this one, just so you know.
     
  14. Parge

    Parge the worst Super Moderator

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    Dec 16 PC Game Update Notes
    -Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
    -Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
    -Fixed one of the issues related to the so-called “Netcode” (see below for details)
    -Fix for player tags not always showing when needed to, resulting in players shooting team members.
    -Fix for graphical flickering appearing on terrain.
    -Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
    -Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
    -Fix for players getting stuck in the kill camera after being revived.
    -Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
    -Made the NVidia 331.82 driver version mandatory for all players.
    -Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
    -Fixed driver version not being properly detected on NVidia Optimus systems.
    -Fixed a minor crash that could occur when bringing up the scoreboard.
    -Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.

    “Netcode” improvement
    We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
     
  15. Mr Happy

    Mr Happy 4 8 15 16 23 42

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    Crashed once since patch, also annoying when i get revived you get the prompt to either accept the revive or not, well that stays with me until i next die, hmmmmm.
     
  16. AlienwareAndy

    AlienwareAndy What's a Dremel?

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    Patch has screwed my game. It was fine and I was slowly making my way through the campaign, now it's flickering like a bitch.

    FFS.
     
  17. rollo

    rollo Modder

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    Seems more playable since the last few patches at least. Acording to forums the flickering is a AMD issue.

    Not had any real crashes and the game is pretty good now its working.
     
  18. Otis1337

    Otis1337 aka - Ripp3r

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    BF4 is so smooth now for me. yay! :D id even go as far as to say its smoother than BF3
     
  19. loftie

    loftie Multimodder

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    I've been having fun just driving around with the EOD bot, killing people and vehicles. I had one guy freak out shooting the ground like a crazy person, felt like a scene from alien or some similar film. I didn't kill him, he blew up my bot but the laughs were well worth it!

    Edit: Anyone else use a symlink or steamover to change the location of BF4?
     
    Last edited: 16 Dec 2013
  20. GravitySmacked

    GravitySmacked Mostly Harmless

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    The patch has broken the game for me. The textures are flickering like crazy, seems to be an SLI issue from reading the official forums.
     

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