Is Mech Jeb working in 1.1 yet? I have no problem manually achieving encounters with EVE, Duna Mun & Minimus but have never made an encounter with any of the other planets. I like the 'launch into plane of x planet feature in mech jeb, as t automatically handles the launch window auto-warping.
Yeah there is a dev build linked in its ksp forum. Remember to get the updated module manager. Nb mileage may vary [emoji106]. Updated constantly though, hopefully a release version soon. Loving the 64bit no memory limits, allows running of HD texture packs and atmospheric mods. Sent from my Nexus 6P using Tapatalk
Yeah your screen shots look really nice compared to stock. I did try the updated planet textures and atmo mods pre 1.1 but found the performance too bad, with all the hilarious oversize and complicated rockets I like to use! Will give it another try now we got 64bit for sure.
Your system specs are not that far off mine you should be able to run them, I just finished my asteroid miner, due an armagedeon type event becoming a reality. Captured and placed in orbit.
have been playing this a lot since the 1.1 prerelease and now switched to the official and got kerbal engineer back! But this is my latest project, my own space station:
What the actual ****. What is this magic that he uses that stops his plane falling apart, I place one wing piece next to another and all hell breaks lose!
Saw this on Reddit and thought the KSP lovers in the Bit-Tech modding community might appreciate. Teaser pic