1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Gaming 911 Operator Review

Discussion in 'Article Discussion' started by Dogbert666, 3 Mar 2017.

  1. Dogbert666

    Dogbert666 *Fewer Staff Administrator

    Joined:
    17 Jan 2010
    Posts:
    1,646
    Likes Received:
    159
  2. Cthippo

    Cthippo Can't mod my way out of a paper bag

    Joined:
    7 Aug 2005
    Posts:
    6,783
    Likes Received:
    101
    One of the firefighters on my department is a dispatcher for the next county south and he's frequently the only one on duty at night. Can get a bit exciting.
     
  3. SazBard

    SazBard 10 PRINT "C64 FTW"

    Joined:
    28 Apr 2009
    Posts:
    326
    Likes Received:
    5
    Sounds like a cool sim, I'm kinda into these niche things. Nice review.
     
  4. Wwhat

    Wwhat Member

    Joined:
    2 Oct 2005
    Posts:
    263
    Likes Received:
    1
    The review isn't bad and makes you want to give it s shot, but it doesn't sound like something I'd want to part cash for to be honest.
     
  5. JakeTucker

    JakeTucker Member

    Joined:
    10 Jul 2015
    Posts:
    324
    Likes Received:
    7
    Yeah, I dug it, but it's not something I would have bought if I saw it go past me on the Steam wheel.
     
  6. Cthippo

    Cthippo Can't mod my way out of a paper bag

    Joined:
    7 Aug 2005
    Posts:
    6,783
    Likes Received:
    101
    You know what's interesting?

    That's not how Computer Aided Dispatch (CAD) works.

    We don't have GPS units in our rigs and dispatch doesn't have a map of where we are at all times. Such technology does exist and I'm sure some big cities use it, but in most places dispatch is entirely text based.

    For example, here is Seattle's dispatch system in action. It's not quite real time, but updates every minute...

    http://www2.seattle.gov/fire/realtime911/getRecsForDatePub.asp?action=Today&incDate=&rad1=des

    When we get dispatched to a call we don't actually get a whole lot more information than that.

    Unit types:
    A# is an Aid Car, an ambulance staffed by basic level Emergency Medical Technicians
    AIR# is a truck that carries extra air bottles for Self Contained breathing Appartus (SCBAs)
    B# is a Battalion Chief, a senior command officer
    DEP1 is (I think) the chief of the Fire Department.
    E# in an Engine comapny with typically three firefighters
    L# is a Ladder company with 3 or 4 firefighters
    M# is a Medic unit, an ambulance staffed by Paramedic level EMTs
    SAFT# is a Safety officer who advises the incident commander and can act as an aditional member of the command staff if needed
    STAF is a Staff Officer, an extra officer who can fill the many roles needed on a large incident

    This video from Stockton California gives you a really good idea of how dispatch and fireground communications actually work.

     
    Last edited: 17 Mar 2017
Tags: Add Tags

Share This Page