I don't really get the complaints that the AC games aren't about subtlety or stealthy gameplay. They never really claimed to be. They've been about a stylised impression of the middle-eastern assassin concept since the very beginning, not our modern anime/hollywood-influenced notion of a stealthy shadow killer. Just because we attach notions of stealth and 'silent assassin' ideals to the word 'assassin' doesn't mean that's what it's about. The only stealth component in the AC games was that of blending into crowds. I miss Thief too, but is that really relevant when discussing Assassins Creed? Bear in mind that Garret the Thief wasn't supposed to kill anyone or be noticed at all, and in fact you failed immediately if you killed anyone on Expert difficulty in Thief. With regards to the difficulty, though; I totally agree. I think AC and AC2 would have been more satisfying games if they had been more difficult and if the AI hadn't been so accommodating as to take turns getting killed stylishly by the player. Can't comment on Brotherhood or Revelations though.