Well, you'll never learn about rendering if you can't bother to install a PDF reader to read how the program is used :/
But it has become what it was supposed to replace. Use Sumatra instead. http://blog.kowalczyk.info/software/sumatrapdf/
boogerlad, it looks a bit too reflective imo, but otherwise yes. i'm working on something big applying textures takes so much time :/
Damn man I remember saying something about architectural designs a while back but that looks crazy! I pity the machine that has to render that thing lol
After a bit of advice here from people who know 3ds Max and Mental Ray better than I do. Here's a quick test render (12 min) of the interior of part of my final year uni submissions. I wonder if anyone knows how to get a similar result but without the whiteout of the outside through the windows. It's set-up with a mental ray daylighting system for light. It's been rendered without Global Illumination. I've tried a number of different things, including reducing the exposure value and increasing both the sky and sun multipliers or increasing the global lighting level. Global illumination didn't seem to increase the brightness of the interior when I turned it on, and it also increased rendering time tinfold. Any hints are appreciated, otherwise I'll try and blend in some external views in photoshop. Anything else I can improve? DOF is something which I'll apply when I'm happy with the rest of the scene, and have imported some furniture into it. Cheers. Edit: an update on how it's coming along. Further edit. One more image, this time with Global Illumination turned on to 0.5 intestity.
Boogerlad: You're getting close, your bumpmap scale needs to be lower (looks too coarse). Also it looks like you're using displacement too which isn't necessary for details that small and will just cause longer render times. Some Maxwell materials in the works from me: Bitspower Matte Black w/ Gold Detailing Bitspower Chrome w/ Black Detailing Lian-Li Black Brushed Anodized Aluminum
awesome materials metric ! could you share the bump map you use for the brushed anodized aluminum ? soon done with my house
Here are just a few quick renders of some concept cases. I didn't spend a whole lot of time on them just trying to get some ideas down. Let me know what you think! Ford Raptor SVT Case
No , not all just picking components from other models and get them all together Another shot : What should I improve ? Metal material ; Some components missing ; Dark plastic too dark ; Thanks for watching
Fixed the image for you, vbulleting won't link pictures via https. Can't say I'm a fan of the 45 degree perspective tbh, a horizontal perspective would work better. Both the metal and the mainboard itself should be a bit more reflective. Edit: Doh, apparently it does. Oh well, no matter.
I was testing the PhotoView360, a simple renderer wich came with SolidWorks. For easy and fast rendering, it does good results.. I render an Advan RGII2 wheel SolidWorks drawn.. The result: Cya!
If you're using Kerkythea, then try the MLT (Metropolis Light Transfer) setting in the render menu. It gives more realistic results. You may also want to download some metal material libraries from the KT site, you should be able to apply one of them without playing with any material settings and get some great results. Try applying globals instead of lights if you want an even coverage of light.