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SketchUp Bit-Tech Digital 3D Render Gallery

Discussion in 'Modding' started by scooby, 6 May 2009.

  1. Nanosec

    Nanosec absit iniuria verbis

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    OMFG !!

    Metric - to be honest, if i didn't know this was a digi render gallery showoff/competition i would have thought yours were actual pic's. The lighting and textures are, in a word, PERFECT

    Awesome job !!!!!!!

    :thumb::thumb::thumb::thumb::thumb:
     
  2. bocian

    bocian New

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    The first attempt

    [​IMG]
     
  3. HaoKi

    HaoKi Lleno de anguilas!

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    Nice one bocian. Sketchup and KT combo here in use?
     
  4. bocian

    bocian New

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    background says it all:) Maybe next time will be better
     
  5. Dark~3nergy

    Dark~3nergy what was dat sandvich ?

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    looks realy nice bocian and stuart. though I think you should add some ground, so you get some shadows.
     
  6. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    Here's a 'better' one:

    [​IMG]
     
    Last edited: 17 Jun 2009
  7. Metric

    Metric has a bazooka

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    Swiftech MC8800 Heatsink kit
    [​IMG]

    For those who are using KT, try the MLT render setting, it will produce a much more realistic render.
     
  8. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    I can't seem to find that setting for some reason.
     
  9. Metric

    Metric has a bazooka

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    Should be setting #19 in the drop down list, when you start your render:
    [​IMG]
    You don't have to have it run all 10,000 passes, you can stop the render whenever you wish to (this is usually after a couple hundred passes).
     
  10. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    I had a feeling it would be that one. So how do I stop the passes then without canceling the render?
     
  11. bocian

    bocian New

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    File>Save Image - then you can cancel the process
     
  12. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    Haha I've been going for 45 minutes and I'm only on 48.

    EDIT: Not double posting so here you go:

    Heatsink from an ASUS EN7600GS Silent:

    [​IMG]

    Still not perfect. The model itself still isn't finished and the brushed aluminium texture is still a little too strong, but it's getting there. Once I've finished the model I'll start playing around with reflections and lighting. For some reason there's an extra fin on the top surface, probably cause a tape measure isn't accurate enough for this kind of thing.
     
    Last edited: 17 Jun 2009
  13. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    Metric, where can I get that shiney wooden floor texture for you have there, but for KT? Their site has a wooden floor pack, but it doesn't look good close up.
     
  14. bocian

    bocian New

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  15. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    Why thank you! I'll take a look on the KT forums on how to get those working.
     
  16. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    Danger Den Waterblock. Model not by me by the way.

    [​IMG]

    Yeah, I can't do acrylic.
     
  17. Burnout21

    Burnout21 Mmmm biscuits

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  18. loner1994

    loner1994 oc newbe (sort of)

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    probably a bad question but where do you lot get your metal textures from

    all the ones i have are no good and have no shine to them

    im geussing that the shiny nes of a metal is some setting in kt but i cant get any good metal textures
     
  19. stuartwood89

    stuartwood89 Please... Just call me Stu.

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    Yeah, the shineyness is determined by the value you set in the material editor, you may want to set it to something above 100 (probably over 500 if you want polished silver). Metric posted a link to a brushed metal texture and I used the PNG and set that as the texture, however for some reason the direction of the texture differs on each part of a surface, especially a curved one. Take a look at the Kerkythea site, there are a number of textures on there.
     
  20. loner1994

    loner1994 oc newbe (sort of)

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    i have found that mlt take to long go get a good picture so for those who cant wait 10 hours for there model to get to pass 500 theres the path tracing progressive mode that can give an amasing image in just 30 passes
     

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