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News Carmack on multi-threading in id Tech 5

Discussion in 'Article Discussion' started by Tim S, 22 Aug 2008.

  1. Tim S

    Tim S OG

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  2. Cinnander

    Cinnander New Member

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    Looks pretty sweet - the technology seems very cool too, but I have a feeling that "Minimum Requirements" are going to start listing a number of cores. Dual core is fine and dandy, but from the sound of it Rage is going to want 4 to really feel at home. Graphics and Physics aside, there's still an awful lot to be done by the other threads.
     
  3. bowman

    bowman Member

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    Given that the game is designed to run on a console with three in-order dual-issue SMT cores at 3.2GHz (yes that's about the equivalent of three Intel Atoms at 3.2GHz, instruction set being different and all it's not an entirely valid comparison, but still) I doubt it'll need more than a C2D to run just fine. Port be damned, PCs are so far ahead of the toys now that any decent dualcore machine can run them all without a hitch.
     
  4. roshan

    roshan New Member

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    Doom 3 ,Started well.finishes bad.Id tech 4 was dark. You can just tell the name of the engine just by looking at the monitor.when i played Prey i immidiately recognizied it was doom 3 engine.But engine was a mega hit for the gaming world at that time.
    I hope id tech 5 would live up to the standards.Mega textures,multi theading ,but what we want is extreamly good game play with better graphics. kind of a unreal engine 3 like stuff from id,to use the engine for dozen other games.
     
  5. Bladestorm

    Bladestorm New Member

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    Brought?

    And hey, developers starting to get a good handle on how to use multi-core is cool. :)
     
  6. Hamish

    Hamish New Member

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    no, Doom3 was dark
    ET: Quake Wars was ID tech4, its certainly not dark
     
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