1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Gaming Critical Hit: Why Don't We Reuse Game Worlds?

Discussion in 'Article Discussion' started by arcticstoat, 14 Jul 2011.

  1. TheMusician

    TheMusician Audio/Tech Enthusiast/Historian

    Joined:
    13 Jul 2009
    Posts:
    573
    Likes Received:
    32
    The only issue is that over time, these "worlds" become more realistic. If you've ever been to NYC, you'd know that Rockstar has quite a ways to go to fully capture it. Particularly in terms of scale. (The GTA4 map isn't even as big as Manhattan itself). Thus, I'm not quite so sure I'd encourage such an idea. Though it is practical.
     
  2. Star*Dagger

    Star*Dagger New Member

    Joined:
    30 Nov 2007
    Posts:
    882
    Likes Received:
    11
    I'd like to see them use great ideas over again. Like X-COM:UFO Defence, all they have to do is take the same exact gameplay, update the graphics and they would have a hit on their hands. Add in multiplayer co-op and achievements (which I hate because they can all be done in 10 hours) and you have a big blockbuster hit.

    Jedi Knight series is another one, who doesnt want to engage in real time lightsaber combat. License the CryEngine2 and watch the money roll in!!

    Yours in Advanced Tactical (Reused) Plasma,
    Star*Dagger
     
  3. robtobmcbob

    robtobmcbob New Member

    Joined:
    27 Jul 2011
    Posts:
    1
    Likes Received:
    0
    More games should have an editor like Arma.
     
Tags: Add Tags

Share This Page