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Windows Crysis 2: dx11 + hi res texture performance

Discussion in 'Gaming' started by Nikols, 27 Jun 2011.

  1. Gunsmith

    Gunsmith Maximum Win

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    fyi map making tools are released tomorrow.
     
  2. oasked

    oasked Stuck in (better) mud

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    I waited, just received my copy for £12.99 from Play. The question is, seeing as I have an old DX10 card (8800GT), is it worth upgrading to a DX11 card? Or should I just squint and play with DX9?

    I don't need to upgrade for any other game... as they all seem to play fine!
     
  3. Action_Parsnip

    Action_Parsnip What's a Dremel?

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    !!!!!!!!! EXPLAIN PLEASE !!!!!!!!!

    ....I mean, where did you hear that from? I see Crymod is down if thats related somehow.
     
  4. Nikols

    Nikols What's a Dremel?

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    ... they probably sent their favourite gamer another email... yawn :p
     
  5. Action_Parsnip

    Action_Parsnip What's a Dremel?

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  6. jimmyjj

    jimmyjj Minimodder

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    Triple buffering can not be forced in the driver control panel for Direct x games.

    Any improvement you have noticed is strictly in your head :)
     
  7. Deders

    Deders Modder

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    And in fraps's head?

    Triple buffering has worked with DX for quite some time now, I remember when it was just for openGL back in the detonator days but you can't really argue with fraps.
     
  8. vexy1987

    vexy1987 What's a Dremel?

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    I played through with my 8800 GTS and it was very playable on High settings (misleading though, as they were the lowest settings) but nevertheless I enjoyed it!

    Building my new rig shortly and I look forward to trying it out again with high res textures! :D
     
  9. jimmyjj

    jimmyjj Minimodder

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    The first scene of Crysis (in the sub) i had a frame rate locked to 30 FPS.

    Now in the rest of the game do not have any sort of problem with v-sync locking my frame rate to the nearest divider. It will quite happily be at 36, or 55 or whatever is appropriate to the scene.

    This is with triple buffering off.

    However monitoring my video mem usage in gpuz my GTX570 has its VRAM maxed at 1.3 gig.

    I am thinking that a Cry engine 3 is automatically activating triple buffering techniques when V Sync is activated.

    Some games I have problems with V Sync (where the frame rate drops to the nearest divider - for example 30). An example would be Dragon Age Origins (on my old rig - my GTX570 would ofc eat it for breakfast). Triple buffering made zero difference here.

    In other games forcing triple buffering would seem to solve the problem. An example would be Witcher.

    I think that triple buffering only works in the driver control panel if the game engine specifically supports it and that this may vary from title to title.
     
  10. Deders

    Deders Modder

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    Pretty much every game I play, Including Dragon age origins (I'm playing it now) makes use of triple buffering when I enable it in the Nvidia Cpl, I don't get any framerate dividers whatsoever. I always have it enabled and then use the game's Vsync setting.
     
  11. Dwarfer

    Dwarfer What's a Dremel?

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    http://www.moddb.com/games/crysis-2
     
  12. oasked

    oasked Stuck in (better) mud

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    Thanks for the info - good to hear I should be able to play it on my 8800gt. :)

    Sent from my HTC Wildfire using Tapatalk
     
  13. Gunsmith

    Gunsmith Maximum Win

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    check main page, theres a link to it now. 1.4gig iirc
     
  14. Action_Parsnip

    Action_Parsnip What's a Dremel?

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    Saw it on crymod! Let the mods flow :p
     
  15. bdigital

    bdigital Is re-building his PC again

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    I maxed out the graphics with the new DX11 + texture packs.

    The game runs smoothly on a GTX460 + i5 750 at stock. So nothing special really.
     

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