Let's be more positive. Microsoft have created a way to allow developers to do more and it's brilliant. As I said in my earlier post, if developers concentrate on optimising for BIG-little implementation of this by using the lesser GPU for likes of post-processing, we could be onto a winner. However, Anand article didn't say how well this will go down with current multi-GPU techniques. Whether a SLI 980 system can work with the new Unreal engine 4 technique. I personally wish the SLI and Crossfire dinosaur should die a quick death now that Dx12 is here, I'm hoping Dx12 developers will concentrate on taking advantage of IGPU, which everyone have.