There's a fair bit of truth to this in a lot of ways. I mean Oblivion and the last two Fallout games have all used this engine and it has got some systemic flaws. The biggest of these is combat, be it hand to hand or with guns in the Fallout games it has never felt that sharp. Even New Vegas, the best of the lot to date, feels pretty clunky compared to even old school shooters. So I'm not expecting something with much finesse in the combat to be honest. That said I don't play Elder Scrolls/Fallout games for the combat. Not to say I'm some sort of pacifist in those games, but the combat is always a means to an end for me in rather than the end in itself. It's about the exploration, dealing with the quests (by hook or by crook) and so on and so forth. I mean far be it for me to do some sort of time and motion study, but I'm fairly sure I spend very little time in Oblivion or other games on that engine actually fighting and I'd be surprised if most people playing them did. Compared to say Mass Effect which is extremely combat heavy I almost prefer it this way.