Yeah, you need to go to www.eveonline.com/api , get your API details of your account, then put that into evemon and you can then start setting up skill plans. Best thing to go is aim for a good ship for doing missions, if you're new then aim for a cruiser from the race you are ... then battlecruiser ... then battleship (take about 5 months to get to). If Caldari, then improve your shield skills (engineering) and missile skills. Gallente then do armor (mechanic) and gunnery skills for hybrid weapons (railguns and blasters). Amarr do armor skills again but improve skills for gunnery, specifically pulse or beam lasers. Minmatar are a bit harder as you can shield or armor tank them and they use missiles and autocannons/artillery weapons (gunnery). If you're not sure how to fit your ship, BattleClinic have a database of good fittings for ships that have been rated by users, http://eve.battleclinic.com/browse_loadouts.php. It's a good place to start. If you see tech 2 modules on ships listed on there, there are always named variants you can use as a substitute, just find the module you want to fit in eve, then go to info on it and the variations tab gives you similar modules. T2 stuff is always very skill intensive so beware. Eve fitting tool is the ONLY tool to use when you want to fit ships, it has every module and takes your skills into account, check it out.