Discussion in 'Article Discussion' started by bit-tech, 26 Feb 2019.
Hope things are ok, probably my favourite out of the 'big' games sites.
Not just employees but also consumers are being given the finger:
Yeah, I'mma do another story this morning - guess it confirms the financial difficulty theory, eh?
Although somewhat surprising since the continued expansion into "real" games appeared to have gone well... after all they managed to get games like Frostpunk, Battletech, Divinity II Original Sin, Pillars of Eternity II, X4 etc in addition to all the nostalgia stuff they've always had.
I'm thinking things were easier back when your choices - if you didn't want to shove it on Itch.io, which has a reputation for small indie game-jam-style stuff - were GOG or Steam, both of which snatched 30 percent of revenue. Especially as GOG would give you an advance on royalties that would see you still being paid as you earned-out (unlike the book publishing industry, where you don't get a penny until the advance is earned out in full).
Now, though, you've got Epic which will probably throw giant mountains of money at you for a timed exclusive and only takes 12 percent, and Steam's got the new tiered royalty schedule that means big triple-A stuff can work its way up from 70/30 to a more equitable split. What does that leave GOG? A pledge to be DRM free, which not every publisher is going to like when you can easily publish DRM-free stuff elsewhere if you want, and... Well, that's kinda it.
Assuming it is struggling financially, it can't just drop its 30 percent cut - which leaves it trying to save money elsewhere (staffing costs, the Fair Price Package programme) in order to get its 30 percent share down without affecting the bottom line so it can tempt devs back again.
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