Discussion in 'Article Discussion' started by bit-tech, 4 Oct 2018.
So i read 'industrial-grade product for advanced simulation in virtual reality' as advanced stimulation, damn this one track mind of mine.
We all know exactly what that is going to be used for...
Being a haptic/tactile output device, it's both.
Sadly, soft-body physics simulations still suuuuuuuck for real-time interaction. Even rigid-body simulation suitable for haptics is hilariously crude (it's a much harder problem than just in-game physics simulation, particularly with more than 1 contact point), once you start adding fixed-volume deformation and distributed multi-axis 'springyness' (not that a restrained single-axis spring isn't an issue on its own) then good luck doing it in real-time outside of an HPC cluster.
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