News HaptX announces Gloves Development Kit

Discussion in 'Article Discussion' started by bit-tech, 4 Oct 2018.

  1. bit-tech

    bit-tech Supreme Overlord Lover of bit-tech Administrator

    Joined:
    12 Mar 2001
    Posts:
    3,676
    Likes Received:
    138
    Read more
     
  2. Corky42

    Corky42 Where's walle?

    Joined:
    30 Oct 2012
    Posts:
    9,648
    Likes Received:
    388
    So i read 'industrial-grade product for advanced simulation in virtual reality' as advanced stimulation, damn this one track mind of mine. ;)
     
  3. Anfield

    Anfield Multimodder

    Joined:
    15 Jan 2010
    Posts:
    7,188
    Likes Received:
    1,026
    We all know exactly what that is going to be used for...
     
  4. Gareth Halfacree

    Gareth Halfacree WIIGII! Lover of bit-tech Administrator Super Moderator Moderator

    Joined:
    4 Dec 2007
    Posts:
    18,045
    Likes Received:
    8,098
    HONK-HONK!
     
  5. edzieba

    edzieba Virtual Realist

    Joined:
    14 Jan 2009
    Posts:
    3,909
    Likes Received:
    591
    Being a haptic/tactile output device, it's both.
    Sadly, soft-body physics simulations still suuuuuuuck for real-time interaction. Even rigid-body simulation suitable for haptics is hilariously crude (it's a much harder problem than just in-game physics simulation, particularly with more than 1 contact point), once you start adding fixed-volume deformation and distributed multi-axis 'springyness' (not that a restrained single-axis spring isn't an issue on its own) then good luck doing it in real-time outside of an HPC cluster.
     
Tags: Add Tags

Share This Page