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News HaptX announces Gloves Development Kit

Discussion in 'Article Discussion' started by bit-tech, 4 Oct 2018.

  1. bit-tech

    bit-tech Supreme Overlord Staff Administrator

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    Read more
     
  2. Corky42

    Corky42 What did walle eat for breakfast?

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    So i read 'industrial-grade product for advanced simulation in virtual reality' as advanced stimulation, damn this one track mind of mine. ;)
     
  3. Anfield

    Anfield Well-Known Member

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    We all know exactly what that is going to be used for...
     
  4. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

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    HONK-HONK!
     
  5. edzieba

    edzieba Virtual Realist

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    Being a haptic/tactile output device, it's both.
    Sadly, soft-body physics simulations still suuuuuuuck for real-time interaction. Even rigid-body simulation suitable for haptics is hilariously crude (it's a much harder problem than just in-game physics simulation, particularly with more than 1 contact point), once you start adding fixed-volume deformation and distributed multi-axis 'springyness' (not that a restrained single-axis spring isn't an issue on its own) then good luck doing it in real-time outside of an HPC cluster.
     
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