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Columns How I Became A Game Designer

Discussion in 'Article Discussion' started by Tim S, 5 Dec 2007.

  1. Tim S

    Tim S Well-Known Member

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  2. Bauul

    Bauul Sir Bongaminge

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    Wow, cool column! I remember spending many a good hour on Zombie Smashers X. I even found a mod later that allowed you to play as a Zombie and kill all the humans, even more fun! I'll admit my only experience of ZSC was watching Joe drive down a street, armed with the lightning of God, in a shopping trolly, killing thousands upon thousands of zombies. And that brief introduction was all I needed to know that this was a good game.

    Out of interest, how much background do you have as a coder, or did the idea for the game come and then you learned how to program the engines?
     
  3. CardJoe

    CardJoe Freelance Journalist

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    God, those Zombie games helped the hours pass when I should have been doing my dissertation - and were the main reason I James was one of the first names which sprang to mind when we decided to launch these developer columns. FYI, we'll be having a few new developers revealing themselves and doing weekly columns over the next month or so. Stay tuned!
     
  4. Jordan Wise

    Jordan Wise Baby called to see the boss...

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    Thank you Bit-Tech, this is the best thing you could have possibly published for me right now. I'm currently applying to go to Newcastle University to do Computer Science - Games and Virtual Environments and I've really been looking for an insight to how the wheels start moving when games are developed independantly. I can't wait for the next entry and I hope that first bit is true and more designers will be writing columns.
     
  5. Tim S

    Tim S Well-Known Member

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    The second is already in hand, third is on the way too - short answer: yes there will be more!
     
  6. Hiren

    Hiren mind control Moderator

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    A very insightful read!
     
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