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Gaming How To Start Your Own Games Studio, Pt 1

Discussion in 'Article Discussion' started by CardJoe, 9 Apr 2008.

  1. CardJoe

    CardJoe Freelance Journalist

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    Last edited: 9 Apr 2008
  2. Mentai

    Mentai New Member

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    I'm not personally looking into ever creating games, however that was a great read. Well done :)
     
  3. Woodstock

    Woodstock So Say We All

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    i cant help but think that making games for a living would make them less fun to play, thou i agree it was a great read and i look forward to Part 2 (soon please)
     
  4. CardJoe

    CardJoe Freelance Journalist

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    All I know is playing games for a living doesn't make them less fun :D
     
  5. Blademrk

    Blademrk Why so serious?

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    unless your tied into playing an extremely dire game to review
     
  6. Djizasse

    Djizasse New Member

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    Imagine having to repeat the same level 50 times in a row, just to test some AI algorithm. Then fill your report, wait a few days for the code fix and repeat it all over again. Then you discover another bug and have to, once again, retest it. Might be fun for the first few times.
     
  7. CardJoe

    CardJoe Freelance Journalist

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    Pfft - that's what QA is for.
     
  8. badders

    badders Neuken in de Keuken

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    Joe, you don't happen to know off the top of your head how big the team was for Audiosurf, do you?
     
  9. Jamie

    Jamie ex-Bit-Tech code junkie

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    Testing is a soul killer
     
  10. CardJoe

    CardJoe Freelance Journalist

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    One man - Dylan Fitterer. He built it, designed it, marketted it, launched it and, yes, tested it. He probably had help along the way from various people, but he's the man behind it.
     
  11. badders

    badders Neuken in de Keuken

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    That's the way to do it!!
     
  12. Gunsmith

    Gunsmith Maximum Win

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    im a designer in my spare time and being a lead games designer is something ive always wanted to do and after folling the industry for 16 years you tend to spot certain exploitable traits, my biggest hurdle is getting people to listen as to if im onto a winner.
     
  13. chrisuk

    chrisuk New Member

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    ....I have deja vu from this article (the first page at least) - visions of a blog, Mark's maybe.... ;)
     
  14. g3n3tiX

    g3n3tiX Active Member

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    Nice first part...
    But why does the last caption speak about Darwinia and show a pic of DEFCON ?:D
     
  15. Jordan Wise

    Jordan Wise Baby called to see the boss...

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    awesome read, this is the reason i love bit-tech
     
  16. freedom810

    freedom810 Member

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    Nice read, though i have thought about going into the industry, i've decided not too as i want to keep it a hobbie rather than my whole life.
     
  17. RoninRa

    RoninRa New Member

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  18. jtza8

    jtza8 New Member

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    Bitcrunching

    Feature testing is for computers (Unit tests and test-driven design), if humans need to test algorithms, then there's someone writing bad code. Play testing, on the other hand, is for humans. Humans have to break the game the way a computer can't (yet :p). They also have to tell you if the game was fun or not, and what they liked or didn't like, so in that respect, it should be fun (IMHO).
     
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