1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

idea for a game to be made?

Discussion in 'Gaming' started by sotu1, 29 Apr 2008.

  1. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,344
    Likes Received:
    295
    I think we're a way away from an MMO yet. RPGs are also incredibly hard to do, not just in terms of coding, but in terms of design. You have to spend ages balancing the stats and equations beneath the mechanics.

    I think we're better off if we keep to something simple, but with a high concept. I'm going to put together a design doc tomorrow if all goes well.
     
  2. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,344
    Likes Received:
    295
    I had some time this morning, so I used turned the idea section into a Game Concept Document. It's not detailed like a design document, but it should help flesh out the story and get ideas going. This is mainly so people can start thinking about the game for themselves and how feasible it is before we push straight in to the design stage.

    Basically I don't want to write a design document stressing hand-drawn graphics or something if someone just turns round and says that's impossible and they can't do it.

    Adding to the wiki.
     
  3. Xtrafresh

    Xtrafresh It never hurts to help

    Joined:
    27 Dec 2007
    Posts:
    2,999
    Likes Received:
    100
    nice!

    My press faction is in the closet for 2.0? :worried:

    One thing that comes to mind when reading this concept is that you are struggling to identify with the closed fist. Would wou mind if i attempt a re-write?
    I'm also not sure about how well the game mechanic of the closed fist would work the way yo describe it now. You can't just walk into the middle of a crowd and start killing people. :eeek:

    I'll ponder on this for a while...
     
  4. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,344
    Likes Received:
    295
    I've thought about this too, and I agree. I'm writing a full design document at the moment which changes a few things and tries to lay the narrative out better - the biggest problem at the moment is getting the player on the side of the Fist. By all means have a fiddle and see what you can come up with - thats why I went with the concept for starters. Track changes or something if you can though ;)
     
  5. acron^

    acron^ ePeen++;

    Joined:
    15 Oct 2001
    Posts:
    2,938
    Likes Received:
    10
    Regarding the coding, once the concept is decided upon and a basic design doc is underway, I'll add a Tech part to the Wiki and suggest a few engines or APIs we could use. We can also decide which language will be most accessible for the team too, although I suspect it'll be either C# or C++.
     
  6. DougEdey

    DougEdey I pwn all your storage

    Joined:
    5 Jul 2005
    Posts:
    13,933
    Likes Received:
    33
    C++ please!
     
  7. Flibblebot

    Flibblebot Smile with me

    Joined:
    19 Apr 2005
    Posts:
    4,729
    Likes Received:
    201
    If it's based on XNA, I think it has to be C#.
     
  8. acron^

    acron^ ePeen++;

    Joined:
    15 Oct 2001
    Posts:
    2,938
    Likes Received:
    10
    Correct. But it doesn't have to be XNA.

    Oh yeah, and we could also do with an SVN server for the team. Anyone want to volunteer?
     
  9. <A88>

    <A88> Trust the Computer

    Joined:
    10 Jan 2004
    Posts:
    5,441
    Likes Received:
    25
    When my exams are over I'd be happy to do something to help :). Downloaded XNA 3.0 the other day for some Zune games so will get to grips with it but can do any job that's needed really.
     
  10. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,344
    Likes Received:
    295
    There, I've written what Chris Taylor lead me to believe was a design document, based on a template of his. It's in the Wiki.

    This is the first design document I've ever written though, so I've probably gone off track and missed things at points. On the plus side, it's helped me finalise the vision for the game and should contain the essentials. Let me know what you need expanding on and what you need next.
     
  11. acron^

    acron^ ePeen++;

    Joined:
    15 Oct 2001
    Posts:
    2,938
    Likes Received:
    10
    Are we definitely going to be doing Pacifist then?
     
    Last edited: 11 May 2008
  12. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,344
    Likes Received:
    295
    Well Target wasn't my idea so I don't want to just start doing a design for that. If we have an equal opportunity to do Target then I'm game for that instead, but Pacifist was my idea so I wrote that up since both were being talked about.

    I have ideas for Target and would happily blurb out a design and story if people want, but if you want a full design doc then it may have to wait a few days.
     
  13. acron^

    acron^ ePeen++;

    Joined:
    15 Oct 2001
    Posts:
    2,938
    Likes Received:
    10
    Just had a good look at the design doc Joe, and I'm really impressed. You've covered a lot of stuff!

    Now we need some one to do a few mock screens and we still need some one to do a design doc for Target - who's idea was it?
     
  14. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,344
    Likes Received:
    295
    Sotu1, I believe.
     
  15. DougEdey

    DougEdey I pwn all your storage

    Joined:
    5 Jul 2005
    Posts:
    13,933
    Likes Received:
    33
    I'll be happy to whack a source code server up, either SVN or GIT.
     
  16. acron^

    acron^ ePeen++;

    Joined:
    15 Oct 2001
    Posts:
    2,938
    Likes Received:
    10
    SVN gets my vote. Not used GIT before.
     
    Last edited: 12 May 2008
  17. CardJoe

    CardJoe Freelance Journalist

    Joined:
    3 Apr 2007
    Posts:
    11,344
    Likes Received:
    295
    I have no idea what you two are talking about :blush:
     
  18. will.

    will. A motorbike of jealousy!

    Joined:
    2 Mar 2005
    Posts:
    4,461
    Likes Received:
    20
    Its a clever thing that we use at work sometimes. Allows people to work on the same stuff without breaking or overwriting things. It stores a central repository on a server and whenever you work on a file it checks it out on to your computer. When your done it uploads it, checks for the changes and if it needs to merges your work with someone else's.
     
  19. acron^

    acron^ ePeen++;

    Joined:
    15 Oct 2001
    Posts:
    2,938
    Likes Received:
    10
    It's pretty much a must-have for distributed projects. It'll give the team a really easy way to share materials and resources, upload builds etc. I'm chatting to Doug now and I think he's gonna set us up an SVN server. I'll make a Wiki page with the details when it's sorted.
     
  20. DougEdey

    DougEdey I pwn all your storage

    Joined:
    5 Jul 2005
    Posts:
    13,933
    Likes Received:
    33
    It'll take me about 5 mins when I find my 500GB
     

Share This Page