1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

News Microsoft: 'Shader Model 3.0a does not exist...'

Discussion in 'Article Discussion' started by Tim S, 9 Jun 2005.

  1. Tim S

    Tim S OG

    Joined:
    8 Nov 2001
    Posts:
    18,882
    Likes Received:
    89
  2. RotoSequence

    RotoSequence Lazy Lurker

    Joined:
    6 Jan 2004
    Posts:
    4,588
    Likes Received:
    7
    Doesnt sound too terribly significant or new; is there something that I have missed?
     
    Last edited: 9 Jun 2005
  3. hughwi

    hughwi Minimodder

    Joined:
    23 Dec 2003
    Posts:
    1,591
    Likes Received:
    37
    Ok, it looks like the discuss link just redirects back to the article....

    So whats the problem? that the patch has *fixes* for both non-existant hardware/software?
     
  4. Tim S

    Tim S OG

    Joined:
    8 Nov 2001
    Posts:
    18,882
    Likes Received:
    89
    There was a recent readme file for an Earth 2160 patch that suggested that R520 had support for Shader Model 3.0a. Microsoft have basically confirmed that there are no plans for a new revision of Shader Model 3.0, as has been referred to as Shader Model 3.0a.
     
  5. Da Dego

    Da Dego Brett Thomas

    Joined:
    17 Aug 2004
    Posts:
    3,913
    Likes Received:
    1
    So did Earth 2160 mean SM3? Or is ATi still not adhering to SM3?
     
  6. Tim S

    Tim S OG

    Joined:
    8 Nov 2001
    Posts:
    18,882
    Likes Received:
    89
    their upcoming parts will be Shader Model 3.0... I don't know whether it is the Earth 2160 devs or ATI doing the spinning. I just wanted to set the record straight. :)
     
Tags: Add Tags

Share This Page