Discussion in 'Game Server' started by Rogan, 15 Feb 2012.
Cheers for the heads up.
PROCON & Mumble have a new home on there own VPS.
Please change the IP's for these to 188.8.131.52.
Procon admins you accounts are the same.
OMG, just got back from holiday to find we have a 64 player server up and running! Amazing work gents. If you need any more funding I'd be pleased to contribute to the next 6 months.
Is Teamsync working too?
I'll be back on tonight!
We ahve team sync so when in the main game channel moves you into teams per side and per squad.
A and B plus teams 1-2-3-4.
Works well but don't use it unless we play competitively.
Logging stats now guys too.
So which is the most used gun, who gets most kills, best headshots etc.
Will have it export into a website at some point.
Sweet, will have to use the PKP Pechenge again to get my CPC Server at thier highest just for that gun xD
Web stats are now live.
We CPC Regs try our best in the evening to seed the server, but it seems sometimes this doesnt go to plan. It is unknown as to why people leave the server at certain times. Sometimes it's due to time getting on and others the servers empties because of map choice and mode. Also having what amounts to a clan all playing on the server also doesn't help.
I'm not sure what the team shuffle plugin is set to. Kills/SPM/SquadScore etc but we as regs always seem to be top of the board whether we win or lose. This is because of Mumble mostly. As after all the hours we have put into playing together we know each others movements and style of play.
I suggest we drop CPC Clan Tags at least till we get a high volume of favourites from non CPC players. That way it appears as coincidence in regards the teams and squads that are playing together.
I know when we go to random servers we like to play on the same side. Though it si fun to fight against each other too.
Yeah will drop the CPC tags temporarily to see if it helps.
well said Dom. what's the point of paying for a server if regulars just going to play elsewhere all the time.
try to seed it from 7pm, also perhaps have adaptive server size to make it look like a 24/32 player when player number is low so randomers would join.
Good idea but not something that hasn't been mentioned before. Let's see if this works!
Been busy lately, will hop back on tomorrow night or something.
I see the server set to 8 slots though, but for CQ Large? Maybe that should be TDM or SQDM at that level. Then when it fills up it goes to 16/24 to CQ, then 32/64 for CQ Large?
Just an idea, but I'm sure you guys have thought about this already
I know Digi i mentioned it!! We can't seem to get more than 20 players on!!
Is it actually switching from CQ large to a smaller mode when there are a couple of squads on?
CQ large just lets you fly about or something while you wait for enough people to join.
It shouldn't be staying on CQ large all the time AFAIK.
if someone makes a list of what maps, what game modes per how many players are on I can set it up.
E.g. 0-8 players, TDM - Maps........
Please don't put TDM mode into the server list when it's empty.
It takes away the ability to mess about with jets while nobody is around...
Plus it'll be a lot better if we run one uniform game mode rather than people getting confused by mode changes and quitting because they don't like a certain mode, instead an admin could change the mode if a number of people ask in game.
Server stats page is nice. It's interesting that on one night, there was 61 unique players. Shame they weren't all on at the same time. Is there a reason there isn't any B2K maps?
B2K maps are not 64 man. Only 24.
Pretty sure the Karkand maps are balanced for 64 players, especially the Conquest Large maps with 7 flags for example. Might be worth integrating these into the map rotation for a bit of variety along with the normal maps.
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