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News Nixxes warns of Deus Ex: Mankind Divided DX12 support delay

Discussion in 'Article Discussion' started by Gareth Halfacree, 18 Aug 2016.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Lover of bit-tech Administrator Super Moderator Moderator

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  2. Pete J

    Pete J Employed scum

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    Is there any difference in the visuals between DX11 and 12? Or is better performance the 'only' thing DX12 offers?
     
  3. Vault-Tec

    Vault-Tec Green Plastic Watering Can

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    I would say no to that. Games don't look any better or worse on DX12 tbh.
     
  4. XXAOSICXX

    XXAOSICXX Minimodder

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    Multi adaptor support - like using an AMD *AND* an Nvidia card in a sort of hybrid SLI/Crossfire mode is DX12 exclusive, AFAIK... though how well that will work, considering how much of a P.I.T.A. both SLI and Crossfire can be with some games, is another thing altogether.
     
  5. Pete J

    Pete J Employed scum

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    Yeah, that's my conclusion at the moment. DX12 offers performance improvement but not shiny new graphics features.
     
  6. schmidtbag

    schmidtbag What's a Dremel?

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    In many cases, DX11 doesn't have that many visual advantages over DX10 either. I think DX10 had some visual improvements over DX9, but each generation since 9 has been more focused on performance improvements and adding more detail without increasing workload. So in other words, DX9 should theoretically be able to offer the same visuals as a DX12 title, but the performance would be abysmal, even on the same hardware.

    Anyway, the significant advantages of DX12 was to allow for mis-matched multi-GPU rendering, and adopting the low CPU overhead that Vulkan and Mantle offer.
     

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