1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Graphics Non ultra 6800's - 1 or more disabled vertex processors?

Discussion in 'Hardware' started by tmod, 2 Sep 2004.

  1. tmod

    tmod What's a Dremel?

    Joined:
    9 Apr 2004
    Posts:
    371
    Likes Received:
    0
  2. Tim S

    Tim S OG

    Joined:
    8 Nov 2001
    Posts:
    18,882
    Likes Received:
    89
    They've always been labelled as having only 5 Vertex Shaders AFAIK, certainly when I asked NVIDIA about this the other day they made no excuse... I was told that the GeForce 6800 has always had 5 Vertex Shaders to go with the 12 rendering pipelines.

    I've got a meeting with NVIDIA later today, so I'll endevour to dig around a little bit more
     
  3. Guest-16

    Guest-16 Guest

    What about the GTs?

    Anyhow - its understandable - you disable a certain section of the chip and you have to chop out the whole pipeline process associated with it.
     
  4. tmod

    tmod What's a Dremel?

    Joined:
    9 Apr 2004
    Posts:
    371
    Likes Received:
    0
    "Non Ultra" as the article states it comprises vanilla 6800s and GTs.
     
  5. Tim S

    Tim S OG

    Joined:
    8 Nov 2001
    Posts:
    18,882
    Likes Received:
    89
    just confirmation on this after my meeting with NVIDIA on Thursday... every article that states that the vanilla 6800 has 6 vertex shaders is incorrect - the GeForce 6800 has 5 vertex shaders and it said so in the original press documents that were sent out to all members of the press. Both the 6800GT and the 6800Ultra have a full 16 pixel pipelines and a full 6 vertex shader units.
     
Tags:

Share This Page