1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

News Oculus VR details audio positioning improvements

Discussion in 'Article Discussion' started by bit-tech, 20 Sep 2017.

  1. bit-tech

    bit-tech Supreme Overlord Staff Administrator

    Joined:
    12 Mar 2001
    Posts:
    1,349
    Likes Received:
    22
    Read more
     
  2. edzieba

    edzieba Virtual Realist

    Joined:
    14 Jan 2009
    Posts:
    2,548
    Likes Received:
    134
    Improved HRTF modelling is a good advance, though the volumetric sound sources sounds like a hack to work around engines still lacking proper environmental sound modelling. And before we get the normal AUREAL 3D BEST 3D CREATIVE LABS MUST BURN crowd: A3D's HRTF is so common it's built into your motherboard's audio. I'm talking about proper simulation of multipath, frequency selective absorption/reflection, anisotropic surfaces (angled grills etc) not just "you can hear the gunshot echo!" flat plane refection.
     
Tags: Add Tags

Share This Page