BF2 is a different kind of realism than what RO is going for. BC2 is aiming for realistic environments/realistic physics. RO is going for realistic combat. In BC2 you can expect fair fights, balanced weaponry, a bit of hp so you don't die from being hit once usually, and generally a good/fair/fun fight experience. As far as physics and environment goes, BC2 is amazing. Blowing up something on the ground leaves a crater, buildings collapse, bullets can pierce materials they should be piercing, etc. However, you don't fight a real battle the way you fight a BC2 battle. RO goes for realistic combat. The sides are not equal, defense is supposed to have a slight advantage over the offence. ANY chest or head shot you hit will kill someone, but only a limited number of people are allowed automatic or even semi-automatic weapons (the rest get bolt action) which puts them at a severe disadvantage for close/medium range. However, that was normal, automatic weaponry wasn't wide spread and common. Some fights are unbalanced, not all weapons are equal, and not everyone can have the best weapons. The game design is made so you actually start to feel a bit of fear for your character's life like you would feel in a battle. Normal people don't go charging into an enemy encampment unless it's a surprise attack. You don't jump out of cover and barrel your way toward the storm of bullets coming at you. You don't do all that because you feel fear for your life, and you don't want to die. RO1 does this by making it easy for you to die if you do stuff like that (much easier than trying to instill fear of death in a gamer who knows they'll respawn). The effect is the same though, charging in doesn't work so you take cover and try to clear your path before charging or you try to flank. That's how it would've been in a normal battle: take cover and pop out and shoot, or stay behind cover and shoot constantly so you provide cover and others can move up and possibly flank the enemy. Because taking cover and hiding is a much bigger concern in RO, they try to give players as much control as possible over taking cover. Going prone, leaning left and right, the clunky cover system, those are all mechanisms to try and balance the game for cover style fights. Getting used to this style of fighting takes time, and it forces you to rely more on teamwork to get things done. To be honest, I think BC2 does a better job of emphasizing teamwork than RO does though. Anyway, it's a different, more realistic style of fighting that makes you think a lot more than any other FPS. "Where could he be firing from, can I get to that piece of cover or will he shoot me b4 I can get there, if I get there can I pop up and get a better shot at him, etc." instead of "RAWR! activate/deactivate the m-com or die trying!"