hey guys, does anyone have a bad opinion on Portal? I love it, yes, but i wanna hear if anyone has a bad thing to say about it. Don't complain about the length of the game, cuz that's a divided thing.
i think its innovative, but as far as anything else goes... it was fairly boring, and the graphics can't be held in glory anymore, sure in HL2 they were good, but that was awhile ago... everyone shouts about portal as if its some massively popular and wonderful thing that everyone should buy... i tell ya, its nothing special, and if it wasnt bundled in the orange box, i would have never PAID real money for it.
Too short and too easy. Saved from non-completion by the final 1/3 of the game not being restricted to single rooms.
Felt like training up until you get the "real" (blue and orange) gun. Then it ended. Basically, I loved it, but there needed to be far more levels with the real gun.
Nah, beyond that it would have dragged on. By and large, the thing was a tech demo (a really damn fun tech demo, but that doesn't change the fact). Integrate the gun into future games. Change the jumping puzzles into portaling puzzles. Something along those lines.
Yeah. My theory: Spoiler Going by the Half Life timeline -- http://members.shaw.ca/halflifestory/index.htm -- we can see that Portal takes place around the time of the Portal Storms and the Combine Invasion. Portal 2, which has been confirmed to be in the works, will in my theory be set outside of Aperture Labs proper. The events in the setting will further the plot. This, and it would better tell the story of the resistance and all that jazz. Think Portal, but more like HL2.
Ironically and paradoxically, the only thing I disliked about it was that nobody disliked it. Every reviewer gizzed at how super-amazing it was, which set the standards very high before I even played it. Also, not much replayability. It works as a single, contained experience, but going back to play individual levels is boring and disjointed.
I like the story but it was alit bit cheesy with alot of holes left to complete in next episodes. I hate this kind of end and most of Valve games are like this. When you play HL2 you learn very few facts in each episode, I hope they are not gonna start giving the whole story only in the last episode ...
The length was perfect. Although I found the "advanced maps" needed to be a little more "advanced" if not more numerous. They were just reused from the story mode and ended up not that challenging... just tedious...
same thing over and over again. just the same tricks but a bit more extreme each time. it was too easy to stay alive. i should be able to fall a long way, into a portal, and if the next portal shoots me into a wall, i should die.
They confirmed it almost immediately and mention plans for a sequel in the commentary mode. Nothing is known about it, but it'll be alongside Ep 3.
Spoiler I disagree. I think it's more likely that its set at the same time as Ep 2, but in a remote location unaffected by the Combine. Chell escapes, attracting attention to GLADos, so that in Ep 2 the Combine (unseen) investigate and repurpose GLADos. That's why suddenly, out of nowhere, the voice of the Overwatch system radically changed in Ep 2 to how it was before. It's GLADos' voice. Portal 2 could therefore be following Chell as she tries to escape the Combine too, or it could be something/someone else entirely. Personally, I've always wanted to see more of Adrian Shepherd from Opposing Force, but we don't know anything yet.
Novel, but that soon wore off. A bit boring thereafter. Some dry humour, but that quickly wore thin. The logic was easy, even if the control was occasionally tricky. Reckon I got half way through it. I'm not going to slate it. It was free and plenty of people like it. And it least it was innovative.