News Titanfall live action series inbound

Discussion in 'Article Discussion' started by Meanmotion, 10 Mar 2014.

  1. Meanmotion

    Meanmotion bleh Moderator

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  2. Gunsmith

    Gunsmith Maximum Win

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    AAA complain about everything costing so much so they play it safe with recycling IP! they pulled the same **** whilst I was at Crytek! £130,000 per episode of that stupid web series just because they had a Hollywood director direct them. no one gave a **** about the series, they just wanted to see the damn game!

    this is ****ing stupid.
     
  3. Maki role

    Maki role Dale you're on a roll... Lover of bit-tech

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    It's funny, literally all my hype for Titanfall was diffused by the Beta. It was really fun, but just not for very long I found. Obviously betas are limited in scope, but Indidn't get bored of that, I just didn't like the way the game played. I love the wall running and verticality (so good to see in a PC game especially given you can actually target properly) but the killing and scoring didn't feel like it had a point to it.

    I never felt a connection between killing foes and actually winning the game. It also just felt the same whether I did really well or really poorely. I've mentioned before that I have the same problem with games like battlefield too, but for a different reason there. I think part of it is the addition of all the AI "players", sure they help decrease the time needed to grab yourself a Titan, but they also greatly reduce the satisfaction of killing a genuine player (for me at least). More often than I'd like I killed another player by accident thinking it was an AI, or conversely targeted the wrong one and killed the AI and not the player (snap decisions can lead to that, turn around a corner to see two guys, you don't always have the time to figure out which is the more important target).

    If enough of my friends pick it up, I'll get it, but other then that, I think I'll pass.

    As for the live action series, bit early eh? All the recent live action trailers and whatnot have shown it can be done well if handled properly, but you also need a lot of substance and depth for anything more than that. I can't help but feel that works better if a series is already well established as then you can have new content backed up by more existing bits (referencing "actual" events and timelines always makes these things more satisfying).
     
  4. Meanmotion

    Meanmotion bleh Moderator

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    Couldn't agree more. Still holding out full judgement of the final release but from what I've played so far the game feels decidedly hollow despite all its merits.
     
  5. Mr Happy

    Mr Happy 4 8 15 16 23 42

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    I think this game should have made use of the frostbite engine, building and landscape destruction would surely have made for a better game.

    I think the concept is good but they missed a trick IMO
     
  6. Phil Rhodes

    Phil Rhodes Hypernobber

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    My sole interest in this is that the art book (which I saw at Forbidden Planet in London) looks pretty... um... pretty.

    Wouldn't be the first time I'd bought a picture book for grownups about a video game in which I had no interest. Ahem, paging Remember Me.

    P
     
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