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News Ubisoft see 25 percent growth in market

Discussion in 'Article Discussion' started by CardJoe, 30 May 2008.

  1. CardJoe

    CardJoe Freelance Journalist

    3 Apr 2007
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  2. Zurechial

    Zurechial Elitist

    21 Mar 2007
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    Whether the Nintendo bubble bursts or not, I'm not enthused about the growth of casual gaming.
    If it turns out to be more profitable overall for the companies, what's to stop them from abandoning 'hardcore' games altogether and drowning the market in repetitive dross that lasts for only 15 minutes of gametime before being forgotten about?

    Obviously that's a doomsday scenario and we've heard them all before, but when did we last get a true, hardcore classic?
    We've had great games in the past few years, but they've all felt a little watered-down compared to their classic predecessors.
    The rising profitability of casual games means an ever-decreasing likelihood of getting more truly-classic 'hardcore' games such as Planescape Torment.
    Even modern iterations of past classics have been made 'more casual' to appeal to a wider market (Fallout 3, BioShock, Oblivion, UT3).

    The worst thing about it is knowing that you're in a minority on the issue, because the masses just don't care about what a literary masterpiece Planescape Torment was, or how groundbreaking System Shock was - They just want their 10-minute romp on a Wii before everyone passes out at the party, or a 30-minute brodudefest in Halo 3.
  3. seveneleven

    seveneleven What's a Dremel?

    26 Dec 2007
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    @Zurechial, I hear you, man.Although I'm not from the generation that had the oppurtunity to see gaming "grow up", but I know a fair bit about it and I can safely say that I tottaly agree with you.
    Gone are the days, when a game studio consisted of 3-4 people who made hardcore games at home or the the full-time developers who listened to their demographic not just formally.
    Most of this is happening because of the rapid popularity of consoles and multi-platform releases.Hell, even good old Valve went the multi-platform route.
    Another thing is that studios are know known as "companies" which means they depend on the # of sales in order to secure the budget for the next tittle from the investors.
    All in all it's not so gloomy - with the release of Steam we're seeing a massive help for indie games which is doing PC gaming a great favour.
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