So, Epic released a new UE4 demo recently. As bit-tech haven't covered it yet I figured I'd stick it up...UE4, after all, is probably going to be powering a fair percentage of the games we'll be playing over the next few years. The demo is running on a single GTX680 afaik.... They also released a PS4 version of the old Elemental demo. Here's a side-by-side comparison:
It was sort of covered here; http://forums.bit-tech.net/showthread.php?t=258203 but it didn't seem to generate much discussion! As I said in the aforementioned thread it is rather impressive and proves positive in terms of the GPU that level of engine was running on Haven't seen the comparison video before so
It does look very pretty, but I would've have thought that so many years in development would have lead to more improvement.... I jut remember being so wowed by unreal three, it looked so much better than anything else at the time.
Looks incredible for real time graphics like a pre-rendered cgi movie. Can't wait till games look like the movies, watched the Bioshock 2 trailer the other day.. god I wished Bioshock 2 looked like the trailer.
well we have been spoiled by graphics engines recently Arma, Frostbite, crytek unigine, etc etc .all ridiculously good looking game engines, UT4 will take its place among them, I just hope they keep most of the coding open so countless mods can be made from it, and the engine can really be pushed to its limit ( look how far UT3 got pushed ) really looking forward to the next Unreal Tournament, ive loved ALL of them and still play semi regular with my sister
As long as there's a box that level designers can check that says "Make surface dry:" rather than the wet-look stupidity that U3 gave too many games, I'm happy.
That and make the "Not Brown" option easier for developers to find, most UT3 games looked so... Dull.
I DGAF about a new engine. Just give us a UTLive game like QuakeLive had ! We need a UT game that will live on, not die after 6 months because there are no servers left
I think that was just developers doing it wrong. Bioshock Infinite, Mass Effect 2/3 being excellent examples of UE3 looking very nice and colourful.
Whoops, didn't notice that... I get the impression that the Epic team have spent less time making it look amazeballs (although it still looks damn good), and more time working on the speed of workflow within their tools. Personally I think this is the correct approach, as it allows game developers to experiment and innovate, rather than struggle with technical limitations.
To be honest, I've literally no interest in any engine unless it features dynamic destructibility as per Frostbite. Every single game built on the UE feels really static, and more like an arena, however many pretty lights you put in it.
As long as developers build something with an open world and a decent amount of choice I don't really care how good the reflections are. In that Infiltrator demo I could guess where the QTEs were going to be!