1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

News Valve sets Steam Direct publishing fee

Discussion in 'Article Discussion' started by Gareth Halfacree, 5 Jun 2017.

  1. Gareth Halfacree

    Gareth Halfacree WIIGII! Staff Administrator Super Moderator Moderator

    Joined:
    4 Dec 2007
    Posts:
    11,380
    Likes Received:
    1,257
  2. SMIFFYDUDE

    SMIFFYDUDE Supermodders on my D

    Joined:
    22 Apr 2009
    Posts:
    2,896
    Likes Received:
    103
    This does nothing to address the concerns of Steam users, it just makes Valve more money from Russian troll developers.
     
  3. edzieba

    edzieba Virtual Realist

    Joined:
    14 Jan 2009
    Posts:
    2,834
    Likes Received:
    198
    So, the same situation as with Greenlight's crapware flood, but now with even less restriction on the flood?
    Well done Valve, you've managed to make your problem even worse.
     
  4. Guinevere

    Guinevere Mega Mom

    Joined:
    8 May 2010
    Posts:
    2,472
    Likes Received:
    170
    $100 is fine as long as they stick to their word and have good oversight on the games they allow on steam. If they throw manpower at it and are consistent with their rules they'll be fine.

    I'm willing to give them the benefit of the doubt. They acknowledge there's an issue and are taking steps. Charging indie devs $5000 to get a foot in the door wouldn't stop the serious scam artists but would certainly hurt innovation.
     
  5. Anfield

    Anfield Well-Known Member

    Joined:
    15 Jan 2010
    Posts:
    4,251
    Likes Received:
    252
    They said they will make other changes as well, like for example cracking down on the exploitation of the retarded trading card market, changing the store algorithm to hide crapware etc...

    Jim Sterling talks about that in the video he did after his visit to Valve:

     
  6. Pete J

    Pete J RIP Teelzebub

    Joined:
    28 Sep 2009
    Posts:
    5,275
    Likes Received:
    307
    Greenlight caused Steam to turn from a respected platform into something...ugly.

    There are a few gems though. Black Mesa springs to mind, but it was already a well respected mod before going on Greenlight.
     
  7. jb0

    jb0 Active Member

    Joined:
    8 Apr 2012
    Posts:
    379
    Likes Received:
    37
    Honestly, I always thought Greenlight had very little impact. Because it was where games went to die. It didn't matter how good your product looked or how much interest it attracted, there was almost no way to get out of Greenlight, and the games that WERE approved seemed to be chosen at random in spite of the much-hyped voting system.


    Which was all very disappointing, as I rather liked the promise of the Steam storefront being available to smaller developers that didn't have triple-A budgets and huge publishing contracts.
     

Share This Page